fixed static or global variables
use of strip.now instead of millis() use float instead of double respond to changes in segment size make effect usable with multible segments
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@@ -25,6 +25,7 @@ private:
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public:
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uint8_t nPieces;
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uint8_t nBagLength;
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uint8_t queueLength;
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uint8_t bagIdx;
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std::vector<uint8_t> bag;
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std::vector<Piece> piecesQueue;
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@@ -32,6 +33,7 @@ public:
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TetrisBag(uint8_t nPieces, uint8_t nBagLength, uint8_t queueLength):
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nPieces(nPieces),
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nBagLength(nBagLength),
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queueLength(queueLength),
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bag(nPieces * nBagLength),
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piecesQueue(queueLength)
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{
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@@ -95,6 +97,15 @@ public:
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std::rotate(piecesQueue.begin(), piecesQueue.begin() + 1, piecesQueue.end());
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piecesQueue[piecesQueue.size() - 1] = Piece(idx % nPieces);
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}
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void reset()
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{
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bag.clear();
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bag.resize(nPieces * nBagLength);
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piecesQueue.clear();
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piecesQueue.resize(queueLength);
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init();
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}
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};
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#endif /* __TETRISBAG_H__ */
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