speed optimizations: skip setting multiple times, "fastpath" if no scaling needed
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@@ -44,6 +44,8 @@ bool openGif(const char *filename) {
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Segment* activeSeg;
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uint16_t gifWidth, gifHeight;
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int lastCoordinate; // last coordinate (x+y) that was set, used to reduce redundant pixel writes
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uint16_t perPixelX, perPixelY; // scaling factors when upscaling
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void screenClearCallback(void) {
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activeSeg->fill(0);
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@@ -51,26 +53,34 @@ void screenClearCallback(void) {
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void updateScreenCallback(void) {}
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void drawPixelCallback(int16_t x, int16_t y, uint8_t red, uint8_t green, uint8_t blue) {
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if (activeSeg->height() == 1) {
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// 1D strip: load pixel-by-pixel left to right, top to bottom (0/0 = top-left in gifs), scale if needed
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int totalImgPix = (int)gifWidth * gifHeight;
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int stripLen = activeSeg->vWidth();
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if (totalImgPix - stripLen == 1) totalImgPix--; // handle off-by-one: skip last pixel instead of first
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int start = ((int)y * gifWidth + (int)x) * stripLen / totalImgPix; // simple nearest-neighbor scaling
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int end = (((int)y * gifWidth + (int)x+1) * stripLen + totalImgPix-1) / totalImgPix;
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for (int i = start; i < end; i++) {
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activeSeg->setPixelColor(i, red, green, blue);
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}
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} else {
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// simple nearest-neighbor scaling
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int outY = (int)y * activeSeg->vHeight() / gifHeight;
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int outX = (int)x * activeSeg->vWidth() / gifWidth;
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// set multiple pixels if upscaling
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for (int i = 0; i < (activeSeg->vWidth()+(gifWidth-1)) / gifWidth; i++) {
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for (int j = 0; j < (activeSeg->vHeight()+(gifHeight-1)) / gifHeight; j++) {
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activeSeg->setPixelColorXY(outX + i, outY + j, red, green, blue);
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}
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// note: GifDecoder drawing is done top right to bottom left, line by line
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// callback to draw a pixel at (x,y) without scaling: used if GIF size matches segment size (faster)
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void drawPixelCallbackNoScale(int16_t x, int16_t y, uint8_t red, uint8_t green, uint8_t blue) {
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activeSeg->setPixelColor(y * activeSeg->width() + x, red, green, blue);
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}
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void drawPixelCallback1D(int16_t x, int16_t y, uint8_t red, uint8_t green, uint8_t blue) {
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// 1D strip: load pixel-by-pixel left to right, top to bottom (0/0 = top-left in gifs)
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int totalImgPix = (int)gifWidth * gifHeight;
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int start = ((int)y * gifWidth + (int)x) * activeSeg->vWidth() / totalImgPix; // simple nearest-neighbor scaling
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if (start == lastCoordinate) return; // skip setting same coordinate again
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lastCoordinate = start;
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for (int i = 0; i < perPixelX; i++) {
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activeSeg->setPixelColor(start + i, red, green, blue);
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}
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}
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void drawPixelCallback2D(int16_t x, int16_t y, uint8_t red, uint8_t green, uint8_t blue) {
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// simple nearest-neighbor scaling
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int outY = (int)y * activeSeg->vHeight() / gifHeight;
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int outX = (int)x * activeSeg->vWidth() / gifWidth;
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if (outX + outY == lastCoordinate) return; // skip setting same coordinate again
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lastCoordinate = outX + outY; // since input is a "scanline" this is sufficient to identify a "unique" coordinate
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// set multiple pixels if upscaling
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for (int i = 0; i < perPixelX; i++) {
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for (int j = 0; j < perPixelY; j++) {
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activeSeg->setPixelColorXY(outX + i, outY + j, red, green, blue);
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}
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}
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}
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@@ -104,9 +114,10 @@ byte renderImageToSegment(Segment &seg) {
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if (file) file.close();
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openGif(lastFilename);
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if (!file) { gifDecodeFailed = true; return IMAGE_ERROR_FILE_MISSING; }
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lastCoordinate = -1;
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decoder.setScreenClearCallback(screenClearCallback);
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decoder.setUpdateScreenCallback(updateScreenCallback);
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decoder.setDrawPixelCallback(drawPixelCallback);
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decoder.setDrawPixelCallback(drawPixelCallbackNoScale);
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decoder.setFileSeekCallback(fileSeekCallback);
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decoder.setFilePositionCallback(filePositionCallback);
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decoder.setFileReadCallback(fileReadCallback);
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@@ -116,6 +127,22 @@ byte renderImageToSegment(Segment &seg) {
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DEBUG_PRINTLN(F("Starting decoding"));
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if(decoder.startDecoding() < 0) { gifDecodeFailed = true; return IMAGE_ERROR_GIF_DECODE; }
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DEBUG_PRINTLN(F("Decoding started"));
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// after startDecoding, we can get GIF size, update static variables and callbacks if needed
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decoder.getSize(&gifWidth, &gifHeight);
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if (activeSeg->height() == 1) {
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int totalImgPix = (int)gifWidth * gifHeight;
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if (totalImgPix - activeSeg->vWidth() == 1) totalImgPix--; // handle off-by-one: skip last pixel instead of first (gifs constructed from 1D input padds last pixel if length is odd)
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perPixelX = (activeSeg->vWidth() + totalImgPix-1) / totalImgPix;
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if (totalImgPix != activeSeg->vWidth()) {
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decoder.setDrawPixelCallback(drawPixelCallback1D); // use 1D callback with scaling
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}
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} else {
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perPixelX = (activeSeg->vWidth() + gifWidth -1) / gifWidth;
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perPixelY = (activeSeg->vHeight() + gifHeight-1) / gifHeight;
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if (activeSeg->vWidth() != gifWidth || activeSeg->vHeight() != gifHeight) {
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decoder.setDrawPixelCallback(drawPixelCallback2D); // use 2D callback with scaling
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}
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}
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}
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if (gifDecodeFailed) return IMAGE_ERROR_PREV;
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@@ -129,8 +156,6 @@ byte renderImageToSegment(Segment &seg) {
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// TODO consider handling this on FX level with a different frametime, but that would cause slow gifs to speed up during transitions
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if (millis() - lastFrameDisplayTime < wait) return IMAGE_ERROR_WAITING;
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decoder.getSize(&gifWidth, &gifHeight);
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int result = decoder.decodeFrame(false);
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if (result < 0) { gifDecodeFailed = true; return IMAGE_ERROR_FRAME_DECODE; }
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