small optimization: fast 2D drawing without scaling
for 2D segments, setPixelColorXY() should be used because it is faster than setPixelColor().
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@@ -69,10 +69,13 @@ void updateScreenCallback(void) {
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// note: GifDecoder drawing is done top right to bottom left, line by line
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// callback to draw a pixel at (x,y) without scaling: used if GIF size matches segment size (faster)
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void drawPixelCallbackNoScale(int16_t x, int16_t y, uint8_t red, uint8_t green, uint8_t blue) {
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// callbacks to draw a pixel at (x,y) without scaling: used if GIF size matches segment size (faster)
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void drawPixelCallbackNoScale1D(int16_t x, int16_t y, uint8_t red, uint8_t green, uint8_t blue) {
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activeSeg->setPixelColor(y * activeSeg->width() + x, red, green, blue);
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}
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void drawPixelCallbackNoScale2D(int16_t x, int16_t y, uint8_t red, uint8_t green, uint8_t blue) {
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activeSeg->setPixelColorXY(x, y, red, green, blue);
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}
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void drawPixelCallback1D(int16_t x, int16_t y, uint8_t red, uint8_t green, uint8_t blue) {
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// 1D strip: load pixel-by-pixel left to right, top to bottom (0/0 = top-left in gifs)
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@@ -136,7 +139,7 @@ byte renderImageToSegment(Segment &seg) {
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lastCoordinate = -1;
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decoder.setScreenClearCallback(screenClearCallback);
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decoder.setUpdateScreenCallback(updateScreenCallback);
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decoder.setDrawPixelCallback(drawPixelCallbackNoScale);
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decoder.setDrawPixelCallback(drawPixelCallbackNoScale1D); // default: use "fast path" 1D callback without scaling
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decoder.setFileSeekCallback(fileSeekCallback);
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decoder.setFilePositionCallback(filePositionCallback);
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decoder.setFileReadCallback(fileReadCallback);
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@@ -175,6 +178,8 @@ byte renderImageToSegment(Segment &seg) {
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perPixelY = (activeSeg->vHeight() + gifHeight-1) / gifHeight;
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if (activeSeg->vWidth() != gifWidth || activeSeg->vHeight() != gifHeight) {
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decoder.setDrawPixelCallback(drawPixelCallback2D); // use 2D callback with scaling
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} else {
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decoder.setDrawPixelCallback(drawPixelCallbackNoScale2D); // use "fast path" 2D callback without scaling
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}
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} else {
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int totalImgPix = (int)gifWidth * gifHeight;
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