Reduce flash size of TetrisAI_V2 by 97%
Main branch without Tetris Flash: [======== ] 79.8% (used 1255301 bytes from 1572864 bytes) Main branch with Tetris (+196kb) Flash: [========= ] 92.3% (used 1452049 bytes from 1572864 bytes) This commit with Tetris (+6kb, 97% less flash) Flash: [======== ] 80.2% (used 1261625 bytes from 1572864 bytes)
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@@ -13,7 +13,6 @@
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#ifndef __GRIDBW_H__
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#ifndef __GRIDBW_H__
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#define __GRIDBW_H__
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#define __GRIDBW_H__
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#include <iterator>
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#include <vector>
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#include <vector>
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#include "pieces.h"
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#include "pieces.h"
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@@ -19,7 +19,6 @@
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#include <bitset>
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#include <bitset>
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#include <cstddef>
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#include <cstddef>
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#include <cassert>
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#include <cassert>
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#include <iostream>
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#define numPieces 7
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#define numPieces 7
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@@ -15,7 +15,6 @@
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#include <stdint.h>
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#include <stdint.h>
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#include <vector>
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#include <vector>
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#include <algorithm>
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#include "tetrisbag.h"
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#include "tetrisbag.h"
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@@ -87,15 +86,10 @@ public:
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void queuePiece()
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void queuePiece()
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{
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{
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//move vector to left
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//move vector to left
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std::rotate(piecesQueue.begin(), piecesQueue.begin() + 1, piecesQueue.end());
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for (uint8_t i = 1; i < piecesQueue.size(); i++) {
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piecesQueue[piecesQueue.size() - 1] = getNextPiece();
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piecesQueue[i - 1] = piecesQueue[i];
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}
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}
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piecesQueue[piecesQueue.size() - 1] = getNextPiece();
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void queuePiece(uint8_t idx)
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{
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//move vector to left
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std::rotate(piecesQueue.begin(), piecesQueue.begin() + 1, piecesQueue.end());
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piecesQueue[piecesQueue.size() - 1] = Piece(idx % nPieces);
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}
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}
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void reset()
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void reset()
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