Variable button count (up to 32) (#4757)
* Variable button count (up to 32) - adds ability to configure variable number of buttons during runtime - fixes #4692
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@@ -562,11 +562,11 @@ void MultiRelay::loop() {
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bool MultiRelay::handleButton(uint8_t b) {
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yield();
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if (!enabled
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|| buttonType[b] == BTN_TYPE_NONE
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|| buttonType[b] == BTN_TYPE_RESERVED
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|| buttonType[b] == BTN_TYPE_PIR_SENSOR
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|| buttonType[b] == BTN_TYPE_ANALOG
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|| buttonType[b] == BTN_TYPE_ANALOG_INVERTED) {
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|| buttons[b].type == BTN_TYPE_NONE
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|| buttons[b].type == BTN_TYPE_RESERVED
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|| buttons[b].type == BTN_TYPE_PIR_SENSOR
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|| buttons[b].type == BTN_TYPE_ANALOG
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|| buttons[b].type == BTN_TYPE_ANALOG_INVERTED) {
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return false;
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}
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@@ -581,20 +581,20 @@ bool MultiRelay::handleButton(uint8_t b) {
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unsigned long now = millis();
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//button is not momentary, but switch. This is only suitable on pins whose on-boot state does not matter (NOT gpio0)
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if (buttonType[b] == BTN_TYPE_SWITCH) {
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if (buttons[b].type == BTN_TYPE_SWITCH) {
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//handleSwitch(b);
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if (buttonPressedBefore[b] != isButtonPressed(b)) {
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buttonPressedTime[b] = now;
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buttonPressedBefore[b] = !buttonPressedBefore[b];
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if (buttons[b].pressedBefore != isButtonPressed(b)) {
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buttons[b].pressedTime = now;
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buttons[b].pressedBefore = !buttons[b].pressedBefore;
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}
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if (buttonLongPressed[b] == buttonPressedBefore[b]) return handled;
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if (buttons[b].longPressed == buttons[b].pressedBefore) return handled;
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if (now - buttonPressedTime[b] > WLED_DEBOUNCE_THRESHOLD) { //fire edge event only after 50ms without change (debounce)
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if (now - buttons[b].pressedTime > WLED_DEBOUNCE_THRESHOLD) { //fire edge event only after 50ms without change (debounce)
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for (int i=0; i<MULTI_RELAY_MAX_RELAYS; i++) {
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if (_relay[i].button == b) {
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switchRelay(i, buttonPressedBefore[b]);
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buttonLongPressed[b] = buttonPressedBefore[b]; //save the last "long term" switch state
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switchRelay(i, buttons[b].pressedBefore);
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buttons[b].longPressed = buttons[b].pressedBefore; //save the last "long term" switch state
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}
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}
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}
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@@ -604,40 +604,40 @@ bool MultiRelay::handleButton(uint8_t b) {
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//momentary button logic
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if (isButtonPressed(b)) { //pressed
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if (!buttonPressedBefore[b]) buttonPressedTime[b] = now;
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buttonPressedBefore[b] = true;
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if (!buttons[b].pressedBefore) buttons[b].pressedTime = now;
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buttons[b].pressedBefore = true;
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if (now - buttonPressedTime[b] > 600) { //long press
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if (now - buttons[b].pressedTime > 600) { //long press
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//longPressAction(b); //not exposed
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//handled = false; //use if you want to pass to default behaviour
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buttonLongPressed[b] = true;
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buttons[b].longPressed = true;
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}
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} else if (!isButtonPressed(b) && buttonPressedBefore[b]) { //released
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} else if (!isButtonPressed(b) && buttons[b].pressedBefore) { //released
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long dur = now - buttonPressedTime[b];
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long dur = now - buttons[b].pressedTime;
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if (dur < WLED_DEBOUNCE_THRESHOLD) {
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buttonPressedBefore[b] = false;
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buttons[b].pressedBefore = false;
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return handled;
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} //too short "press", debounce
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bool doublePress = buttonWaitTime[b]; //did we have short press before?
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buttonWaitTime[b] = 0;
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bool doublePress = buttons[b].waitTime; //did we have short press before?
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buttons[b].waitTime = 0;
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if (!buttonLongPressed[b]) { //short press
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if (!buttons[b].longPressed) { //short press
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// if this is second release within 350ms it is a double press (buttonWaitTime!=0)
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if (doublePress) {
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//doublePressAction(b); //not exposed
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//handled = false; //use if you want to pass to default behaviour
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} else {
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buttonWaitTime[b] = now;
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buttons[b].waitTime = now;
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}
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}
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buttonPressedBefore[b] = false;
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buttonLongPressed[b] = false;
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buttons[b].pressedBefore = false;
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buttons[b].longPressed = false;
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}
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// if 350ms elapsed since last press/release it is a short press
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if (buttonWaitTime[b] && now - buttonWaitTime[b] > 350 && !buttonPressedBefore[b]) {
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buttonWaitTime[b] = 0;
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if (buttons[b].waitTime && now - buttons[b].waitTime > 350 && !buttons[b].pressedBefore) {
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buttons[b].waitTime = 0;
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//shortPressAction(b); //not exposed
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for (int i=0; i<MULTI_RELAY_MAX_RELAYS; i++) {
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if (_relay[i].button == b) {
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