Variable button count (up to 32) (#4757)
* Variable button count (up to 32) - adds ability to configure variable number of buttons during runtime - fixes #4692
This commit is contained in:
@@ -17,13 +17,13 @@ static bool buttonBriDirection = false; // true: increase brightness, false: dec
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void shortPressAction(uint8_t b)
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{
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if (!macroButton[b]) {
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if (!buttons[b].macroButton) {
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switch (b) {
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case 0: toggleOnOff(); stateUpdated(CALL_MODE_BUTTON); break;
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case 1: ++effectCurrent %= strip.getModeCount(); stateChanged = true; colorUpdated(CALL_MODE_BUTTON); break;
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}
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} else {
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applyPreset(macroButton[b], CALL_MODE_BUTTON_PRESET);
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applyPreset(buttons[b].macroButton, CALL_MODE_BUTTON_PRESET);
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}
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#ifndef WLED_DISABLE_MQTT
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@@ -38,7 +38,7 @@ void shortPressAction(uint8_t b)
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void longPressAction(uint8_t b)
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{
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if (!macroLongPress[b]) {
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if (!buttons[b].macroLongPress) {
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switch (b) {
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case 0: setRandomColor(colPri); colorUpdated(CALL_MODE_BUTTON); break;
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case 1:
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@@ -52,11 +52,11 @@ void longPressAction(uint8_t b)
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else bri -= WLED_LONG_BRI_STEPS;
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}
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stateUpdated(CALL_MODE_BUTTON);
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buttonPressedTime[b] = millis();
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buttons[b].pressedTime = millis();
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break; // repeatable action
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}
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} else {
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applyPreset(macroLongPress[b], CALL_MODE_BUTTON_PRESET);
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applyPreset(buttons[b].macroLongPress, CALL_MODE_BUTTON_PRESET);
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}
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#ifndef WLED_DISABLE_MQTT
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@@ -71,13 +71,13 @@ void longPressAction(uint8_t b)
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void doublePressAction(uint8_t b)
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{
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if (!macroDoublePress[b]) {
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if (!buttons[b].macroDoublePress) {
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switch (b) {
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//case 0: toggleOnOff(); colorUpdated(CALL_MODE_BUTTON); break; //instant short press on button 0 if no macro set
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case 1: ++effectPalette %= getPaletteCount(); colorUpdated(CALL_MODE_BUTTON); break;
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}
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} else {
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applyPreset(macroDoublePress[b], CALL_MODE_BUTTON_PRESET);
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applyPreset(buttons[b].macroDoublePress, CALL_MODE_BUTTON_PRESET);
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}
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#ifndef WLED_DISABLE_MQTT
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@@ -92,10 +92,10 @@ void doublePressAction(uint8_t b)
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bool isButtonPressed(uint8_t b)
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{
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if (btnPin[b]<0) return false;
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unsigned pin = btnPin[b];
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if (buttons[b].pin < 0) return false;
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unsigned pin = buttons[b].pin;
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switch (buttonType[b]) {
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switch (buttons[b].type) {
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case BTN_TYPE_NONE:
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case BTN_TYPE_RESERVED:
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break;
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@@ -113,7 +113,7 @@ bool isButtonPressed(uint8_t b)
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#ifdef SOC_TOUCH_VERSION_2 //ESP32 S2 and S3 provide a function to check touch state (state is updated in interrupt)
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if (touchInterruptGetLastStatus(pin)) return true;
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#else
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if (digitalPinToTouchChannel(btnPin[b]) >= 0 && touchRead(pin) <= touchThreshold) return true;
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if (digitalPinToTouchChannel(pin) >= 0 && touchRead(pin) <= touchThreshold) return true;
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#endif
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#endif
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break;
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@@ -124,25 +124,25 @@ bool isButtonPressed(uint8_t b)
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void handleSwitch(uint8_t b)
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{
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// isButtonPressed() handles inverted/noninverted logic
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if (buttonPressedBefore[b] != isButtonPressed(b)) {
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if (buttons[b].pressedBefore != isButtonPressed(b)) {
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DEBUG_PRINTF_P(PSTR("Switch: State changed %u\n"), b);
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buttonPressedTime[b] = millis();
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buttonPressedBefore[b] = !buttonPressedBefore[b];
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buttons[b].pressedTime = millis();
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buttons[b].pressedBefore = !buttons[b].pressedBefore; // toggle pressed state
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}
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if (buttonLongPressed[b] == buttonPressedBefore[b]) return;
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if (buttons[b].longPressed == buttons[b].pressedBefore) return;
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if (millis() - buttonPressedTime[b] > WLED_DEBOUNCE_THRESHOLD) { //fire edge event only after 50ms without change (debounce)
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if (millis() - buttons[b].pressedTime > WLED_DEBOUNCE_THRESHOLD) { //fire edge event only after 50ms without change (debounce)
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DEBUG_PRINTF_P(PSTR("Switch: Activating %u\n"), b);
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if (!buttonPressedBefore[b]) { // on -> off
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if (!buttons[b].pressedBefore) { // on -> off
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DEBUG_PRINTF_P(PSTR("Switch: On -> Off (%u)\n"), b);
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if (macroButton[b]) applyPreset(macroButton[b], CALL_MODE_BUTTON_PRESET);
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if (buttons[b].macroButton) applyPreset(buttons[b].macroButton, CALL_MODE_BUTTON_PRESET);
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else { //turn on
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if (!bri) {toggleOnOff(); stateUpdated(CALL_MODE_BUTTON);}
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}
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} else { // off -> on
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DEBUG_PRINTF_P(PSTR("Switch: Off -> On (%u)\n"), b);
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if (macroLongPress[b]) applyPreset(macroLongPress[b], CALL_MODE_BUTTON_PRESET);
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if (buttons[b].macroLongPress) applyPreset(buttons[b].macroLongPress, CALL_MODE_BUTTON_PRESET);
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else { //turn off
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if (bri) {toggleOnOff(); stateUpdated(CALL_MODE_BUTTON);}
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}
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@@ -152,13 +152,13 @@ void handleSwitch(uint8_t b)
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// publish MQTT message
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if (buttonPublishMqtt && WLED_MQTT_CONNECTED) {
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char subuf[MQTT_MAX_TOPIC_LEN + 32];
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if (buttonType[b] == BTN_TYPE_PIR_SENSOR) sprintf_P(subuf, PSTR("%s/motion/%d"), mqttDeviceTopic, (int)b);
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if (buttons[b].type == BTN_TYPE_PIR_SENSOR) sprintf_P(subuf, PSTR("%s/motion/%d"), mqttDeviceTopic, (int)b);
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else sprintf_P(subuf, _mqtt_topic_button, mqttDeviceTopic, (int)b);
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mqtt->publish(subuf, 0, false, !buttonPressedBefore[b] ? "off" : "on");
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mqtt->publish(subuf, 0, false, !buttons[b].pressedBefore ? "off" : "on");
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}
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#endif
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buttonLongPressed[b] = buttonPressedBefore[b]; //save the last "long term" switch state
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buttons[b].longPressed = buttons[b].pressedBefore; //save the last "long term" switch state
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}
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}
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@@ -178,17 +178,17 @@ void handleAnalog(uint8_t b)
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#ifdef ESP8266
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rawReading = analogRead(A0) << 2; // convert 10bit read to 12bit
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#else
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if ((btnPin[b] < 0) /*|| (digitalPinToAnalogChannel(btnPin[b]) < 0)*/) return; // pin must support analog ADC - newer esp32 frameworks throw lots of warnings otherwise
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rawReading = analogRead(btnPin[b]); // collect at full 12bit resolution
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if ((buttons[b].pin < 0) /*|| (digitalPinToAnalogChannel(buttons[b].pin) < 0)*/) return; // pin must support analog ADC - newer esp32 frameworks throw lots of warnings otherwise
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rawReading = analogRead(buttons[b].pin); // collect at full 12bit resolution
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#endif
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yield(); // keep WiFi task running - analog read may take several millis on ESP8266
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filteredReading[b] += POT_SMOOTHING * ((float(rawReading) / 16.0f) - filteredReading[b]); // filter raw input, and scale to [0..255]
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unsigned aRead = max(min(int(filteredReading[b]), 255), 0); // squash into 8bit
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if(aRead <= POT_SENSITIVITY) aRead = 0; // make sure that 0 and 255 are used
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if(aRead >= 255-POT_SENSITIVITY) aRead = 255;
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if (aRead <= POT_SENSITIVITY) aRead = 0; // make sure that 0 and 255 are used
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if (aRead >= 255-POT_SENSITIVITY) aRead = 255;
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if (buttonType[b] == BTN_TYPE_ANALOG_INVERTED) aRead = 255 - aRead;
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if (buttons[b].type == BTN_TYPE_ANALOG_INVERTED) aRead = 255 - aRead;
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// remove noise & reduce frequency of UI updates
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if (abs(int(aRead) - int(oldRead[b])) <= POT_SENSITIVITY) return; // no significant change in reading
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@@ -206,10 +206,10 @@ void handleAnalog(uint8_t b)
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oldRead[b] = aRead;
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// if no macro for "short press" and "long press" is defined use brightness control
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if (!macroButton[b] && !macroLongPress[b]) {
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DEBUG_PRINTF_P(PSTR("Analog: Action = %u\n"), macroDoublePress[b]);
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if (!buttons[b].macroButton && !buttons[b].macroLongPress) {
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DEBUG_PRINTF_P(PSTR("Analog: Action = %u\n"), buttons[b].macroDoublePress);
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// if "double press" macro defines which option to change
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if (macroDoublePress[b] >= 250) {
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if (buttons[b].macroDoublePress >= 250) {
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// global brightness
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if (aRead == 0) {
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briLast = bri;
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@@ -218,27 +218,30 @@ void handleAnalog(uint8_t b)
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if (bri == 0) strip.restartRuntime();
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bri = aRead;
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}
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} else if (macroDoublePress[b] == 249) {
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} else if (buttons[b].macroDoublePress == 249) {
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// effect speed
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effectSpeed = aRead;
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} else if (macroDoublePress[b] == 248) {
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} else if (buttons[b].macroDoublePress == 248) {
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// effect intensity
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effectIntensity = aRead;
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} else if (macroDoublePress[b] == 247) {
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} else if (buttons[b].macroDoublePress == 247) {
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// selected palette
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effectPalette = map(aRead, 0, 252, 0, getPaletteCount()-1);
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effectPalette = constrain(effectPalette, 0, getPaletteCount()-1); // map is allowed to "overshoot", so we need to contrain the result
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} else if (macroDoublePress[b] == 200) {
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} else if (buttons[b].macroDoublePress == 200) {
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// primary color, hue, full saturation
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colorHStoRGB(aRead*256,255,colPri);
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colorHStoRGB(aRead*256, 255, colPri);
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} else {
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// otherwise use "double press" for segment selection
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Segment& seg = strip.getSegment(macroDoublePress[b]);
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Segment& seg = strip.getSegment(buttons[b].macroDoublePress);
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if (aRead == 0) {
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seg.setOption(SEG_OPTION_ON, false); // off (use transition)
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seg.on = false; // do not use transition
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//seg.setOption(SEG_OPTION_ON, false); // off (use transition)
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} else {
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seg.setOpacity(aRead);
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seg.setOption(SEG_OPTION_ON, true); // on (use transition)
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seg.opacity = aRead; // set brightness (opacity) of segment
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seg.on = true;
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//seg.setOpacity(aRead);
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//seg.setOption(SEG_OPTION_ON, true); // on (use transition)
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}
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// this will notify clients of update (websockets,mqtt,etc)
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updateInterfaces(CALL_MODE_BUTTON);
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@@ -261,16 +264,16 @@ void handleButton()
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if (strip.isUpdating() && (now - lastRun < ANALOG_BTN_READ_CYCLE+1)) return; // don't interfere with strip update (unless strip is updating continuously, e.g. very long strips)
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lastRun = now;
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for (unsigned b=0; b<WLED_MAX_BUTTONS; b++) {
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for (unsigned b = 0; b < buttons.size(); b++) {
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#ifdef ESP8266
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if ((btnPin[b]<0 && !(buttonType[b] == BTN_TYPE_ANALOG || buttonType[b] == BTN_TYPE_ANALOG_INVERTED)) || buttonType[b] == BTN_TYPE_NONE) continue;
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if ((buttons[b].pin < 0 && !(buttons[b].type == BTN_TYPE_ANALOG || buttons[b].type == BTN_TYPE_ANALOG_INVERTED)) || buttons[b].type == BTN_TYPE_NONE) continue;
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#else
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if (btnPin[b]<0 || buttonType[b] == BTN_TYPE_NONE) continue;
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if (buttons[b].pin < 0 || buttons[b].type == BTN_TYPE_NONE) continue;
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#endif
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if (UsermodManager::handleButton(b)) continue; // did usermod handle buttons
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if (buttonType[b] == BTN_TYPE_ANALOG || buttonType[b] == BTN_TYPE_ANALOG_INVERTED) { // button is not a button but a potentiometer
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if (buttons[b].type == BTN_TYPE_ANALOG || buttons[b].type == BTN_TYPE_ANALOG_INVERTED) { // button is not a button but a potentiometer
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if (now - lastAnalogRead > ANALOG_BTN_READ_CYCLE) {
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handleAnalog(b);
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}
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@@ -278,7 +281,7 @@ void handleButton()
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}
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// button is not momentary, but switch. This is only suitable on pins whose on-boot state does not matter (NOT gpio0)
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if (buttonType[b] == BTN_TYPE_SWITCH || buttonType[b] == BTN_TYPE_TOUCH_SWITCH || buttonType[b] == BTN_TYPE_PIR_SENSOR) {
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if (buttons[b].type == BTN_TYPE_SWITCH || buttons[b].type == BTN_TYPE_TOUCH_SWITCH || buttons[b].type == BTN_TYPE_PIR_SENSOR) {
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handleSwitch(b);
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continue;
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}
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@@ -287,40 +290,39 @@ void handleButton()
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if (isButtonPressed(b)) { // pressed
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// if all macros are the same, fire action immediately on rising edge
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if (macroButton[b] && macroButton[b] == macroLongPress[b] && macroButton[b] == macroDoublePress[b]) {
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if (!buttonPressedBefore[b])
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shortPressAction(b);
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buttonPressedBefore[b] = true;
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buttonPressedTime[b] = now; // continually update (for debouncing to work in release handler)
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if (buttons[b].macroButton && buttons[b].macroButton == buttons[b].macroLongPress && buttons[b].macroButton == buttons[b].macroDoublePress) {
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if (!buttons[b].pressedBefore) shortPressAction(b);
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buttons[b].pressedBefore = true;
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buttons[b].pressedTime = now; // continually update (for debouncing to work in release handler)
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continue;
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}
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if (!buttonPressedBefore[b]) buttonPressedTime[b] = now;
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buttonPressedBefore[b] = true;
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if (!buttons[b].pressedBefore) buttons[b].pressedTime = now;
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buttons[b].pressedBefore = true;
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if (now - buttonPressedTime[b] > WLED_LONG_PRESS) { //long press
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if (!buttonLongPressed[b]) {
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if (now - buttons[b].pressedTime > WLED_LONG_PRESS) { //long press
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if (!buttons[b].longPressed) {
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buttonBriDirection = !buttonBriDirection; //toggle brightness direction on long press
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longPressAction(b);
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} else if (b) { //repeatable action (~5 times per s) on button > 0
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longPressAction(b);
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buttonPressedTime[b] = now - WLED_LONG_REPEATED_ACTION; //200ms
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buttons[b].pressedTime = now - WLED_LONG_REPEATED_ACTION; //200ms
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}
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buttonLongPressed[b] = true;
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buttons[b].longPressed = true;
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}
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} else if (buttonPressedBefore[b]) { //released
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long dur = now - buttonPressedTime[b];
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} else if (buttons[b].pressedBefore) { //released
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long dur = now - buttons[b].pressedTime;
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// released after rising-edge short press action
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if (macroButton[b] && macroButton[b] == macroLongPress[b] && macroButton[b] == macroDoublePress[b]) {
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if (dur > WLED_DEBOUNCE_THRESHOLD) buttonPressedBefore[b] = false; // debounce, blocks button for 50 ms once it has been released
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if (buttons[b].macroButton && buttons[b].macroButton == buttons[b].macroLongPress && buttons[b].macroButton == buttons[b].macroDoublePress) {
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if (dur > WLED_DEBOUNCE_THRESHOLD) buttons[b].pressedBefore = false; // debounce, blocks button for 50 ms once it has been released
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continue;
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}
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if (dur < WLED_DEBOUNCE_THRESHOLD) {buttonPressedBefore[b] = false; continue;} // too short "press", debounce
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bool doublePress = buttonWaitTime[b]; //did we have a short press before?
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buttonWaitTime[b] = 0;
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if (dur < WLED_DEBOUNCE_THRESHOLD) {buttons[b].pressedBefore = false; continue;} // too short "press", debounce
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bool doublePress = buttons[b].waitTime; //did we have a short press before?
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buttons[b].waitTime = 0;
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if (b == 0 && dur > WLED_LONG_AP) { // long press on button 0 (when released)
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if (dur > WLED_LONG_FACTORY_RESET) { // factory reset if pressed > 10 seconds
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@@ -332,25 +334,25 @@ void handleButton()
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} else {
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WLED::instance().initAP(true);
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}
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} else if (!buttonLongPressed[b]) { //short press
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} else if (!buttons[b].longPressed) { //short press
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//NOTE: this interferes with double click handling in usermods so usermod needs to implement full button handling
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if (b != 1 && !macroDoublePress[b]) { //don't wait for double press on buttons without a default action if no double press macro set
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if (b != 1 && !buttons[b].macroDoublePress) { //don't wait for double press on buttons without a default action if no double press macro set
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shortPressAction(b);
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} else { //double press if less than 350 ms between current press and previous short press release (buttonWaitTime!=0)
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if (doublePress) {
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doublePressAction(b);
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} else {
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buttonWaitTime[b] = now;
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buttons[b].waitTime = now;
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}
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}
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}
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buttonPressedBefore[b] = false;
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buttonLongPressed[b] = false;
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buttons[b].pressedBefore = false;
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buttons[b].longPressed = false;
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}
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//if 350ms elapsed since last short press release it is a short press
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if (buttonWaitTime[b] && now - buttonWaitTime[b] > WLED_DOUBLE_PRESS && !buttonPressedBefore[b]) {
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buttonWaitTime[b] = 0;
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if (buttons[b].waitTime && now - buttons[b].waitTime > WLED_DOUBLE_PRESS && !buttons[b].pressedBefore) {
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buttons[b].waitTime = 0;
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shortPressAction(b);
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}
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}
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