Variable button count (up to 32) (#4757)
* Variable button count (up to 32) - adds ability to configure variable number of buttons during runtime - fixes #4692
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@@ -286,10 +286,10 @@ WLED_GLOBAL char otaPass[33] _INIT(DEFAULT_OTA_PASS);
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// Hardware and pin config
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#ifndef BTNPIN
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#define BTNPIN 0,-1
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#define BTNPIN 0
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#endif
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#ifndef BTNTYPE
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#define BTNTYPE BTN_TYPE_PUSH,BTN_TYPE_NONE
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#define BTNTYPE BTN_TYPE_PUSH
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#endif
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#ifndef RLYPIN
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WLED_GLOBAL int8_t rlyPin _INIT(-1);
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@@ -571,9 +571,6 @@ WLED_GLOBAL byte countdownMin _INIT(0) , countdownSec _INIT(0);
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WLED_GLOBAL byte macroNl _INIT(0); // after nightlight delay over
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WLED_GLOBAL byte macroCountdown _INIT(0);
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WLED_GLOBAL byte macroAlexaOn _INIT(0), macroAlexaOff _INIT(0);
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WLED_GLOBAL byte macroButton[WLED_MAX_BUTTONS] _INIT({0});
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WLED_GLOBAL byte macroLongPress[WLED_MAX_BUTTONS] _INIT({0});
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WLED_GLOBAL byte macroDoublePress[WLED_MAX_BUTTONS] _INIT({0});
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// Security CONFIG
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#ifdef WLED_OTA_PASS
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@@ -639,13 +636,32 @@ WLED_GLOBAL byte briLast _INIT(128); // brightness before
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WLED_GLOBAL byte whiteLast _INIT(128); // white channel before turned off. Used for toggle function in ir.cpp
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// button
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WLED_GLOBAL int8_t btnPin[WLED_MAX_BUTTONS] _INIT({BTNPIN});
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WLED_GLOBAL byte buttonType[WLED_MAX_BUTTONS] _INIT({BTNTYPE});
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struct Button {
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unsigned long pressedTime; // time button was pressed
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unsigned long waitTime; // time to wait for next button press
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int8_t pin; // pin number
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struct {
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uint8_t type : 6; // button type (push, long, double, etc.)
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bool pressedBefore : 1; // button was pressed before
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bool longPressed : 1; // button was long pressed
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};
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uint8_t macroButton; // macro/preset to call on button press
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uint8_t macroLongPress; // macro/preset to call on long press
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uint8_t macroDoublePress; // macro/preset to call on double press
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Button(int8_t p, uint8_t t, uint8_t mB = 0, uint8_t mLP = 0, uint8_t mDP = 0)
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: pressedTime(0)
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, waitTime(0)
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, pin(p)
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, type(t)
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, pressedBefore(false)
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, longPressed(false)
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, macroButton(mB)
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, macroLongPress(mLP)
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, macroDoublePress(mDP) {}
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};
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WLED_GLOBAL std::vector<Button> buttons; // vector of button structs
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WLED_GLOBAL bool buttonPublishMqtt _INIT(false);
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WLED_GLOBAL bool buttonPressedBefore[WLED_MAX_BUTTONS] _INIT({false});
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WLED_GLOBAL bool buttonLongPressed[WLED_MAX_BUTTONS] _INIT({false});
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WLED_GLOBAL unsigned long buttonPressedTime[WLED_MAX_BUTTONS] _INIT({0});
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WLED_GLOBAL unsigned long buttonWaitTime[WLED_MAX_BUTTONS] _INIT({0});
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WLED_GLOBAL bool disablePullUp _INIT(false);
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WLED_GLOBAL byte touchThreshold _INIT(TOUCH_THRESHOLD);
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