use video scaling instead of NPB luminance & new ABL (#4798)
* updated color scaling to preserve hue at low brightness resulting in much better colors * replace NPBlg with NPB, moved brightness scaling to bus manager * improved gamma table calculation: fixed mismatch in inverting gamma table calculation: inversion should now be as good as it gets * code cleanup, fixed gamma being applied in unnecessary places Improvements to ABL handling: - removed strip level handling, ist now all done on bus level - limiter now respects pixel mapping - proper handling of white channel - improved current estimation - current is now always correctly reported to UI - minimal FPS impact if the ABL is not limiting but slighly higher impact for global ABL limit due to double-scaling - moved brightness scaling to BusDigital - created new header file colors.h to be able to access color functions in bus-manager. - updated colo_fade() with better video scaling to preserve hue's at low brightness - added IRAM_ATTR to color_fade (negligible speed impact when compared to inline and benefits other functions) - added IRAM_ATTR to color_blend as it is used a lot throughout the code, did not test speed impact but adding it to color_fade made it almost on-par with an inlined function Additional changes: - fixes for properly handling `scaledBri()` (by @blazoncek) - also use bit-shift instead of division in blending for ESP8266 - improvements for faster "softlight" calculation in blending - changed some variables to uint8_t to maybe let the compiler optimize better, uint8_t can be faster if read, store and set are all done in uint8_t, which is the case in the ones I changed - various minor code formatting changes
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@@ -58,7 +58,7 @@ void drawPixelCallback(int16_t x, int16_t y, uint8_t red, uint8_t green, uint8_t
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// set multiple pixels if upscaling
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for (int16_t i = 0; i < (activeSeg->width()+(gifWidth-1)) / gifWidth; i++) {
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for (int16_t j = 0; j < (activeSeg->height()+(gifHeight-1)) / gifHeight; j++) {
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activeSeg->setPixelColorXY(outX + i, outY + j, gamma8(red), gamma8(green), gamma8(blue));
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activeSeg->setPixelColorXY(outX + i, outY + j, red, green, blue);
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}
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}
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}
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