79 Commits

Author SHA1 Message Date
Frank Möhle
f830ea498c Clean up global variables namespace, save a few 100 bytes of flash (#5368)
* reduce scope of some variables to "static"

these are not used anywhere else. Making them static avoid name conflicts, cleans up the global scope and in some cases allows for better  optimization by the compiler.

* remove unused reference ``tz``from analog clock usermod

* side-catch: remove two "local var shadows global var" warnings

* reduce scope of functions declared globally, but not used anywhere else
Safe to make static
* declared in fcn_declare.h, only used locally in one file
* not declared in fcn_declare.h, only used locally

* HUB75 small optimization
make bit array functions "static inline"
-> better for optimization, saves some bytes because the compiler does not need to preserve a non-inline function copy for external references.

* a few more static functions
as suggested by the rabbit.
2026-02-11 22:24:06 +01:00
Damian Schneider
1031e70d70 Replace buffer lock magic numbers with defines (#5217)
* replace magic numbers with defines
2026-01-30 08:14:53 +01:00
Damian Schneider
9094b3130d Display gaps in peek, fix segment overflow bug (#5105)
- display gaps in peek 
- fix segment overflow bug when loading preset with larger bounds than current setup
2025-12-14 10:26:38 +01:00
Damian Schneider
32b104e1a9 Use sequential loading and requests for all UI resources (#5013)
* use sequential loading for all UI resources

- load common.js and style.css sequentially for all config pages
- restrict all requrests in index.js to single connection
- retry more than once if requests fail
- incremental timeouts to make them faster and still more robust
- bugfix in connectWs()
- on page load, presets are loaded from localStorage if controller was not rebooted
- remove hiding of segment freeze button when not collapsed
2025-12-14 10:13:00 +01:00
Damian Schneider
c4850aed08 Adding DDP over WS, moving duplicate WS-connection to common.js (#4997)
- Enabling DDP over WebSocket: this allows for UI or html tools to stream data to the LEDs much faster than through the JSON API.
- first byte of data array is used to determine protocol for future use
- Moved the duplicate function to establish a WS connection from the live-view htm files to common.js
- add better safety check for DDP: prevent OOB reads of buffer
2025-10-21 19:41:57 +02:00
Blaž Kristan
b375c718b0 Merge pull request #4771 from wled/fix-4643
Fix for #4643 - Missing MQTT updates
2025-09-17 12:20:41 +02:00
Damian Schneider
76cb2e9988 Improvements to heap-memory and PSRAM handling (#4791)
* Improved heap and PSRAM handling

- Segment `allocateData()` uses more elaborate DRAM checking to reduce fragmentation and allow for larger setups to run on low heap
- Segment data allocation fails if minimum contiguous block size runs low to keep the UI working
- Increased `MAX_SEGMENT_DATA` to account for better segment data handling
- Memory allocation functions try to keep enough DRAM for segment data
- Added constant `PSRAM_THRESHOLD` to improve PSARM usage
- Increase MIN_HEAP_SIZE to reduce risk of breaking UI due to low memory for JSON response
- ESP32 makes use of IRAM (no 8bit access) for pixeluffers, freeing up to 50kB of RAM
- Fix to properly get available heap on all platforms: added function `getFreeHeapSize()`
- Bugfix for effects that divide by SEGLEN: don't run FX in service() if segment is not active
-Syntax fix in AR: calloc() uses (numelements, size) as arguments

* Added new functions for allocation and heap checking

- added `allocate_buffer()` function that can be used to allocate large buffers: takes parameters to set preferred ram location, including 32bit accessible RAM on ESP32. Returns null if heap runs low or switches to PSRAM
- getFreeHeapSize() and getContiguousFreeHeap() helper functions for all platforms to correctly report free useable heap
- updated some constants
- updated segment data allocation to free the data if it is large

- replaced "psramsafe" variable with it's #ifdef: BOARD_HAS_PSRAM and made accomodating changes
- added some compile-time checks to handle invalid env. definitions
- updated all allocation functions and some of the logic behind them
- added use of fast RTC-Memory where available
- increased MIN_HEAP_SIZE for all systems (improved stability in tests)
- updated memory calculation in web-UI to account for required segment buffer
- added UI alerts if buffer allocation fails
- made getUsedSegmentData() non-private (used in buffer alloc function)
- changed MAX_SEGMENT_DATA
- added more detailed memory log to DEBUG output
- added debug output to buffer alloc function
2025-09-16 19:46:16 +02:00
Blaž Kristan
5c74f0fa21 Fix wled#4643 2025-07-12 18:49:03 +02:00
Blaz Kristan
20444ee7d5 Debug optimisations 2024-09-10 15:20:34 +02:00
Blaz Kristan
0bbd6b7c4b Minor optimisation
- disable JSON live
- WS error string
- button irelevant check
2024-08-22 17:08:51 +02:00
Blaz Kristan
b209b1e481 Peek on/off fix 2024-05-10 16:01:47 +02:00
Blaz Kristan
88372cd516 Brighter peek (ignore strip brightness) 2024-05-07 16:34:15 +02:00
Blaz Kristan
fd149b3f46 fileDoc removal (optimisation) 2024-03-26 17:18:52 +01:00
Will Miles
323c70dcdf Update for new AsyncWebSocketBuffer
Eliminate the extra indirection and allocate shared buffers directly.
2024-03-16 12:12:48 -04:00
Blaz Kristan
5761dce957 JSON buffer lock error messages
Reduce wait time for lock to 100ms
2024-02-17 11:30:29 +01:00
Blaz Kristan
7eae8f68d8 Merge branch 'main' into 0_15 2024-02-06 14:47:20 +01:00
Blaz Kristan
1f81fb9284 Implement JSON buffer in PSRAM to free up DRAM. 2023-12-21 21:30:17 +01:00
Blaz Kristan
db881ee011 Small optimisations.
2D liveView (non-WS) core
soundSim fix
2023-10-25 20:27:01 +02:00
Blaz Kristan
2ad3ab7f0d Correct scaling for peek. 2023-07-06 22:48:13 +02:00
Blaz Kristan
f437fd6cd6 Code readability.
Fix for peek.
Loop timing.
2023-07-06 21:16:29 +02:00
cschwinne
c04c73bbd7 WS logic: No resending, improved ESP8266 stability
Update ESP8266 core to 3.1.2
2023-06-18 01:07:50 +02:00
Blaz Kristan
fec2d1f7ee Bugfix
- respect Settings PIN lock in /json/cfg
2023-06-07 21:43:32 +02:00
Blaz Kristan
08e2bfe9a2 Scale 2D peek for large matrices. 2023-03-18 18:22:31 +01:00
Blaz Kristan
3c5838cafd Remove "strip" dependency in Segment class 2022-12-16 22:31:07 +01:00
cschwinne
efc476e50b Disable register keyword to reduce compiler warnings
Minor formatting improvements
"ps" string optimization
Removed travis envs
2022-12-03 20:55:17 +01:00
Blaz Kristan
7824f9ee63 Remove sync preset loading (ugly core check)
WS buffer check for ESP32-S2
Delay for Serial init on CDC USB
2022-09-20 21:17:44 +02:00
Blaz Kristan
957948f906 Code optimisations in effects.
Remove Wire initialisation from RTC.
Peek fix.
2022-08-09 21:14:37 +02:00
Blaž Kristan
c5f3e76b21 Compile optimisations, code reduction.
2D peek resize.
2022-08-03 14:23:24 +02:00
ewowi
affcca8034 Improve liveview2D: add width and height > 256 leds 2022-07-28 16:13:31 +02:00
Blaz Kristan
a46894f395 Bugfixes. 2022-07-19 16:16:43 +02:00
Blaz Kristan
6c6849d8d7 Vectors & dynamic loadJS.
- Segments
- Modes

NOTE: crashes ESP if effect is running while deleting segment.
2022-07-17 15:58:41 +02:00
Blaz Kristan
588c7a81fc Fix for transitions. 2022-07-12 18:10:07 +02:00
Blaz Kristan
14887d5e88 Multiple fixes.
- non matrix bugs in legacy effects
- preset loading (cycling)
- segment length in UI
- possible WS heap corruption prevention
2022-06-01 22:11:25 +02:00
Blaz Kristan
b4d6525899 Added new 2D effects:
- 2D Floating Blobs
- 2D Ghost Rider
Crash fix for 2D Game of Life.
Added support function fill_circle() & wu_pixel().
Removed obsolete debug strings.
2022-05-20 19:35:22 +02:00
Blaz Kristan
0f6b1e4ae1 Synchronus applyPreset() from HTTP JSON API call.
Bugfix for HTTP API preset.
WS multiple broadcast fix.
Turning segment on/off will not reset currentPreset/cause stateChanged.
2022-04-16 16:28:43 +02:00
Blaz Kristan
c14f16bdf1 Merge branch 'master' into master-merge 2022-03-19 21:05:28 +01:00
cschwinne
b93a9cb8bc FIxed liveview 2022-03-18 14:24:10 +01:00
cschwinne
8601052179 Fixed liveview buffer over-write (fixes #2586 )
(with odd LED counts > 256)
2022-03-18 14:08:37 +01:00
Blaz Kristan
41b6f3ffa7 Merge branch 'master' into merge-master 2022-02-20 22:24:11 +01:00
cschwinne
efbb7a034c Slight websocket reconnection tweaks 2022-02-19 22:47:17 +01:00
Blaž Kristan
3be4b69b44 WS reconnect logic & WS memory leak protection 2022-02-17 12:45:50 +01:00
cschwinne
7b969bb8c2 Various state changed logic simplifications
Changed main segment, must be selected
2022-02-16 21:12:33 +01:00
Blaz Kristan
2da14e5b2a Merge branch 'master' into merge-master 2022-02-04 16:29:39 +01:00
Blaž Kristan
84e38f765d Fix for incorrect buffer size when LED count = 256 2022-02-04 07:59:17 +01:00
cschwinne
b33c5798ee Changelog update 2022-02-03 23:37:30 +01:00
Blaz Kristan
81012e60ff Fix for overallocated LiveView buffer. 2022-02-03 20:24:52 +01:00
Blaz Kristan
6180c2f948 Fix for overallocated LiveView buffer. 2022-02-03 20:21:09 +01:00
Blaz Kristan
52f0ae9350 Merge branch 'master' into master-merge
Few UI fixes.
2022-02-03 17:40:44 +01:00
Christian Schwinne
565d8d8f04 Binary Websockets for Peek (#2516)
* Binary Websockets for Peek

* No IRAM_ATTR here

* Use builtin LittleFS for all ESP32 builds

* Attempt LittleFS compilation fix

* Use tasmota zip for all ESP32 builds

* Revert to Arduino Core 1 for the time being
2022-02-01 12:02:04 +01:00
Blaz Kristan
8386b9a0b4 Removed dynamic JSON buffer entirely.
Temporary presets in RAM (ESP32)
Async loading of presets (stability).
Other minor fixes.
Bumped version to 0.13.1-bl6
2022-01-01 12:52:50 +01:00