- Enabling DDP over WebSocket: this allows for UI or html tools to stream data to the LEDs much faster than through the JSON API.
- first byte of data array is used to determine protocol for future use
- Moved the duplicate function to establish a WS connection from the live-view htm files to common.js
- add better safety check for DDP: prevent OOB reads of buffer
during testing at low brightness I noticed that gradients can be "jumping" in colors quite wildly, turning a smooth gradient into a flickering mess. This is due to the color hue preservation being inaccurate and a bit too aggressive. This can be seen for example using a gradient palette and "Running" FX.
Removing the hue preservation completely fixes it but leaves color artefacts for example visible in PS Fire at very low brightness: the bright part of the flames gets a pink hue. This change is a compromise to fix both problems to a "good enough" state
Improves cache utilization as fewer things are passed via CFLAGS to
all files. In the event that no metadata is available, let the cpp
file handle warning about default usage.
Implement a comprehensive solution for validating a firmware before an
OTA updated is committed. WLED metadata such as version and release
is moved to a data structure located at near the start of the firmware
binary, where it can be identified and validated.
Co-authored-by: netmindz <442066+netmindz@users.noreply.github.com>
- if a segment is destroyed or turned inactive, disable the gif player: only one gif player instance can run at a time, if a inactive or destroyed segment uses it, the effect is broken for other segments.
- copy FX ironically copied the source segment on each call, should use reference not a copy!
- if a segment is destroyed or turned inactive, disable the gif player: only one gif player instance can run at a time, if a inactive or destroyed segment uses it, the effect is broken for other segments.
- copy FX ironically copied the source segment on each call, should use reference not a copy!
Sends a shimmer across the strip at defined (or random) intervals
Optional brightness modulators: sine or perlin noise
Can be used as an overlay to other effects.
- speed optimization in color_add, PS fast_color_add and blur functions
- applying more bit and shift manipulation tricks to squeeze out just a bit more speed on color manipulation functions.
- Optimization on blur is based on work by @blazoncek
- Renamed PS fast_color_add() to fast_color_scaleAdd()
- allow more than 10 custom palettes
- move palettes into CPP file
- Fix for minimizing cpal.htm (saves 2k of flash)
- shortened names in cpal, saves about 400 bytes of Flash after packing
- removed async from common.js loading to prevent errors on page loads if the file is not cached
- restricted nubmer of user palettes on ESP8266 to 10
- unrestricted number of user palettes on all other platforms (total max palettes: 256)
- added a warning when adding more than 10 palettes to let the user decide to risk it
- Bugfixes in palette enumeration, fixed AR palette adding
- AR palettes are now also added if there are more than 10 custom palettes
Co-authored-by: Blaž Kristan <blaz@kristan-sp.si>
* adding center bin selection to 2D GEQ: this makes it possible to use subsets of the GEQ on distributed strips
setting custom3 to 0 gives the "old" behaviour, this is the default. existing presets will have the custom3 slider at the center, changing presets that do not use the full width so this is a breaking change for those but I assume theser are rare.