uses less flash so it should be faster (did not notice any FPS difference though)
also cleaned code in ColorFromPaletteWLED (it is not faster, same amount of code)
-changes save roughly 600bytes of flash
-made blurring faster by not writing the color and then reading it back but keeping it as a variable: on a C3, FX black hole goes from 55FPS to 71FPS
-added optional parameter to blur (smear) that can be used in combination with SEGMENT.clear(), blurring the frame without dimming the current frame (repeated calls without clearing will result in white). this is useful to blur without 'motion blurring' being added
-scale8 is inlined and repeated calls uses flash, plus it is slower than native 32bit, so I added 'color_scale' function which is native 32bit and scales 32bit colors (RGBW).
-added fully random palette function ('the old way', currently just used for initialization)
-changed randomness values to make it a little less random
-added 10% chance for pastel color palette
-now using swap() from std library for shuffeling
-changed function name
-moved update check from loadPalette() to handleRandomPalette() saving CPU cycles
Remove sync receive
Disallow 2D effects on non-2D segments
Optimisations
Sync clarification
AR palettes
Return of 2 audio simulations
Bugfix in sync #3344
- remove excessive segments
- ignore inactive segments if not syncing bounds
- send UDP/WS on segment change
- pop_back() when removing last segment
Add pairing support for ESP-NOW sync
Reduce string RAM footprint
UDP parse optimisation
Make WizMote work with sync.
ESP-NOW wireless sync POC.
- caveat: devices have to be on the same channel
- clashes with WizMote handling ATM
* added ui changes for saturation in sync
* added setters/getters for hsv settings
* added color correction logic
* faster algorithm for color conversion
* added save/load config to fs
* adjusted value scale
* move color functions to colors.cpp
* remove unchecked file
* Various small changes
Moved settings location in sync settings
Changed wording from hyperion to live
Moved code into setRealtimePixel(), reducing duplication and enabling the functionality for DMX streams
Co-authored-by: Christian Schwinne <dev.aircoookie@gmail.com>