#include "wled.h" #ifdef WLED_ENABLE_GIF #include "GifDecoder.h" /* * Functions to render images from filesystem to segments, used by the "Image" effect */ File file; char lastFilename[34] = "/"; GifDecoder<320,320,12,true> decoder; bool gifDecodeFailed = false; unsigned long lastFrameDisplayTime = 0, currentFrameDelay = 0; bool fileSeekCallback(unsigned long position) { return file.seek(position); } unsigned long filePositionCallback(void) { return file.position(); } int fileReadCallback(void) { return file.read(); } int fileReadBlockCallback(void * buffer, int numberOfBytes) { return file.read((uint8_t*)buffer, numberOfBytes); } int fileSizeCallback(void) { return file.size(); } bool openGif(const char *filename) { file = WLED_FS.open(filename, "r"); if (!file) return false; return true; } Segment* activeSeg; uint16_t gifWidth, gifHeight; void screenClearCallback(void) { activeSeg->fill(0); } void updateScreenCallback(void) {} void drawPixelCallback(int16_t x, int16_t y, uint8_t red, uint8_t green, uint8_t blue) { if (activeSeg->height() == 1) { // 1D strip: load pixel-by-pixel left to right, top to bottom (0/0 = top-left in gifs), scale if needed int totalImgPix = (int)gifWidth * gifHeight; int stripLen = activeSeg->vWidth(); if (totalImgPix - stripLen == 1) totalImgPix--; // handle off-by-one: skip last pixel instead of first int start = ((int)y * gifWidth + (int)x) * stripLen / totalImgPix; // simple nearest-neighbor scaling int end = (((int)y * gifWidth + (int)x+1) * stripLen + totalImgPix-1) / totalImgPix; for (int i = start; i < end; i++) { activeSeg->setPixelColor(i, red, green, blue); } } else { // simple nearest-neighbor scaling int outY = (int)y * activeSeg->vHeight() / gifHeight; int outX = (int)x * activeSeg->vWidth() / gifWidth; // set multiple pixels if upscaling for (int i = 0; i < (activeSeg->vWidth()+(gifWidth-1)) / gifWidth; i++) { for (int j = 0; j < (activeSeg->vHeight()+(gifHeight-1)) / gifHeight; j++) { activeSeg->setPixelColorXY(outX + i, outY + j, red, green, blue); } } } } #define IMAGE_ERROR_NONE 0 #define IMAGE_ERROR_NO_NAME 1 #define IMAGE_ERROR_SEG_LIMIT 2 #define IMAGE_ERROR_UNSUPPORTED_FORMAT 3 #define IMAGE_ERROR_FILE_MISSING 4 #define IMAGE_ERROR_DECODER_ALLOC 5 #define IMAGE_ERROR_GIF_DECODE 6 #define IMAGE_ERROR_FRAME_DECODE 7 #define IMAGE_ERROR_WAITING 254 #define IMAGE_ERROR_PREV 255 // renders an image (.gif only; .bmp and .fseq to be added soon) from FS to a segment byte renderImageToSegment(Segment &seg) { if (!seg.name) return IMAGE_ERROR_NO_NAME; // disable during effect transition, causes flickering, multiple allocations and depending on image, part of old FX remaining //if (seg.mode != seg.currentMode()) return IMAGE_ERROR_WAITING; if (activeSeg && activeSeg != &seg) return IMAGE_ERROR_SEG_LIMIT; // only one segment at a time activeSeg = &seg; if (strncmp(lastFilename +1, seg.name, 32) != 0) { // segment name changed, load new image strncpy(lastFilename +1, seg.name, 32); gifDecodeFailed = false; if (strcmp(lastFilename + strlen(lastFilename) - 4, ".gif") != 0) { gifDecodeFailed = true; return IMAGE_ERROR_UNSUPPORTED_FORMAT; } if (file) file.close(); openGif(lastFilename); if (!file) { gifDecodeFailed = true; return IMAGE_ERROR_FILE_MISSING; } decoder.setScreenClearCallback(screenClearCallback); decoder.setUpdateScreenCallback(updateScreenCallback); decoder.setDrawPixelCallback(drawPixelCallback); decoder.setFileSeekCallback(fileSeekCallback); decoder.setFilePositionCallback(filePositionCallback); decoder.setFileReadCallback(fileReadCallback); decoder.setFileReadBlockCallback(fileReadBlockCallback); decoder.setFileSizeCallback(fileSizeCallback); decoder.alloc(); DEBUG_PRINTLN(F("Starting decoding")); if(decoder.startDecoding() < 0) { gifDecodeFailed = true; return IMAGE_ERROR_GIF_DECODE; } DEBUG_PRINTLN(F("Decoding started")); } if (gifDecodeFailed) return IMAGE_ERROR_PREV; if (!file) { gifDecodeFailed = true; return IMAGE_ERROR_FILE_MISSING; } //if (!decoder) { gifDecodeFailed = true; return IMAGE_ERROR_DECODER_ALLOC; } // speed 0 = half speed, 128 = normal, 255 = full FX FPS // TODO: 0 = 4x slow, 64 = 2x slow, 128 = normal, 192 = 2x fast, 255 = 4x fast uint32_t wait = currentFrameDelay * 2 - seg.speed * currentFrameDelay / 128; // TODO consider handling this on FX level with a different frametime, but that would cause slow gifs to speed up during transitions if (millis() - lastFrameDisplayTime < wait) return IMAGE_ERROR_WAITING; decoder.getSize(&gifWidth, &gifHeight); int result = decoder.decodeFrame(false); if (result < 0) { gifDecodeFailed = true; return IMAGE_ERROR_FRAME_DECODE; } currentFrameDelay = decoder.getFrameDelay_ms(); unsigned long tooSlowBy = (millis() - lastFrameDisplayTime) - wait; // if last frame was longer than intended, compensate currentFrameDelay = tooSlowBy > currentFrameDelay ? 0 : currentFrameDelay - tooSlowBy; lastFrameDisplayTime = millis(); return IMAGE_ERROR_NONE; } void endImagePlayback(Segment *seg) { DEBUG_PRINTLN(F("Image playback end called")); if (!activeSeg || activeSeg != seg) return; if (file) file.close(); decoder.dealloc(); gifDecodeFailed = false; activeSeg = nullptr; lastFilename[1] = '\0'; DEBUG_PRINTLN(F("Image playback ended")); } #endif