Enhanced particle system rendering & 1D collision handling
- added improved and faster large size rendering to 1D and 2D system
- better size control as size is now exactly mappable to pixels so it can be matched exactly to the collision distance
- no more gaps due to collision distance mismatch
- much faster: saw up to 30% improvement in FPS (2D system)
- adding mass-ratio to collisions for different sized particles
- also adjusted some of the FX to make better use of the new rendering
- added per-particle size rendering to 1D system
- improved and simplified collision handling in 1D system, much more accurate and (almost) no pass-throughs
- removed local blurring functions in PS as they are not needed anymore for particle rendering
- fixed outdated AR handling in PS FX
- fixed infinite loop if not enough memory
- updated PS Hourglass drop interval to simpler math: speed / 10 = time in seconds and improved particle handling
- reduced speed in PS Pinball to fix collision slip-through
- PS Box now auto-adjusts number of particles based on matrix size and particle size
- added safety check to 2D particle rendering to not crash if something goes wrong with out-of bounds particle rendering
- improved binning for particle collisions: dont use binning for small number of particles (faster)
- Some cleanup