Files
WLED/wled00/image_loader.cpp

225 lines
9.1 KiB
C++

#include "wled.h"
#ifdef WLED_ENABLE_GIF
#include "GifDecoder.h"
/*
* Functions to render images from filesystem to segments, used by the "Image" effect
*/
static File file;
static char lastFilename[34] = "/";
static GifDecoder<320,320,12,true> decoder; // this creates the basic object; parameter lzwMaxBits is not used; decoder.alloc() always allocated "everything else" = 24Kb
static bool gifDecodeFailed = false;
static unsigned long lastFrameDisplayTime = 0, currentFrameDelay = 0;
bool fileSeekCallback(unsigned long position) {
return file.seek(position);
}
unsigned long filePositionCallback(void) {
return file.position();
}
int fileReadCallback(void) {
return file.read();
}
int fileReadBlockCallback(void * buffer, int numberOfBytes) {
return file.read((uint8_t*)buffer, numberOfBytes);
}
int fileSizeCallback(void) {
return file.size();
}
bool openGif(const char *filename) { // side-effect: updates "file"
file = WLED_FS.open(filename, "r");
DEBUG_PRINTF_P(PSTR("opening GIF file %s\n"), filename);
if (!file) return false;
return true;
}
static Segment* activeSeg;
static uint16_t gifWidth, gifHeight;
static int lastCoordinate; // last coordinate (x+y) that was set, used to reduce redundant pixel writes
static uint16_t perPixelX, perPixelY; // scaling factors when upscaling
void screenClearCallback(void) {
activeSeg->fill(0);
}
// this callback runs when the decoder has finished painting all pixels
void updateScreenCallback(void) {
// perfect time for adding blur
if (activeSeg->intensity > 1) {
uint8_t blurAmount = activeSeg->intensity;
if ((blurAmount < 24) && (activeSeg->is2D())) activeSeg->blurRows(activeSeg->intensity); // some blur - fast
else activeSeg->blur(blurAmount); // more blur - slower
}
lastCoordinate = -1; // invalidate last position
}
// note: GifDecoder drawing is done top right to bottom left, line by line
// callbacks to draw a pixel at (x,y) without scaling: used if GIF size matches (virtual)segment size (faster) works for 1D and 2D segments
void drawPixelCallbackNoScale(int16_t x, int16_t y, uint8_t red, uint8_t green, uint8_t blue) {
activeSeg->setPixelColor(y * gifWidth + x, red, green, blue);
}
void drawPixelCallback1D(int16_t x, int16_t y, uint8_t red, uint8_t green, uint8_t blue) {
// 1D strip: load pixel-by-pixel left to right, top to bottom (0/0 = top-left in gifs)
int totalImgPix = (int)gifWidth * gifHeight;
int start = ((int)y * gifWidth + (int)x) * activeSeg->vLength() / totalImgPix; // simple nearest-neighbor scaling
if (start == lastCoordinate) return; // skip setting same coordinate again
lastCoordinate = start;
for (int i = 0; i < perPixelX; i++) {
activeSeg->setPixelColor(start + i, red, green, blue);
}
}
void drawPixelCallback2D(int16_t x, int16_t y, uint8_t red, uint8_t green, uint8_t blue) {
// simple nearest-neighbor scaling
int outY = (int)y * activeSeg->vHeight() / gifHeight;
int outX = (int)x * activeSeg->vWidth() / gifWidth;
// Pack coordinates uniquely: outY into upper 16 bits, outX into lower 16 bits
if (((outY << 16) | outX) == lastCoordinate) return; // skip setting same coordinate again
lastCoordinate = (outY << 16) | outX; // since input is a "scanline" this is sufficient to identify a "unique" coordinate
// set multiple pixels if upscaling
for (int i = 0; i < perPixelX; i++) {
for (int j = 0; j < perPixelY; j++) {
activeSeg->setPixelColorXY(outX + i, outY + j, red, green, blue);
}
}
}
#define IMAGE_ERROR_NONE 0
#define IMAGE_ERROR_NO_NAME 1
#define IMAGE_ERROR_SEG_LIMIT 2
#define IMAGE_ERROR_UNSUPPORTED_FORMAT 3
#define IMAGE_ERROR_FILE_MISSING 4
#define IMAGE_ERROR_DECODER_ALLOC 5
#define IMAGE_ERROR_GIF_DECODE 6
#define IMAGE_ERROR_FRAME_DECODE 7
#define IMAGE_ERROR_WAITING 254
#define IMAGE_ERROR_PREV 255
// renders an image (.gif only; .bmp and .fseq to be added soon) from FS to a segment
byte renderImageToSegment(Segment &seg) {
if (!seg.name) return IMAGE_ERROR_NO_NAME;
// disable during effect transition, causes flickering, multiple allocations and depending on image, part of old FX remaining
//if (seg.mode != seg.currentMode()) return IMAGE_ERROR_WAITING;
if (activeSeg && activeSeg != &seg) return IMAGE_ERROR_SEG_LIMIT; // only one segment at a time
activeSeg = &seg;
if (strncmp(lastFilename +1, seg.name, 32) != 0) { // segment name changed, load new image
strncpy(lastFilename +1, seg.name, 32);
gifDecodeFailed = false;
size_t fnameLen = strlen(lastFilename);
if ((fnameLen < 4) || strcmp(lastFilename + fnameLen - 4, ".gif") != 0) { // empty segment name, name too short, or name not ending in .gif
gifDecodeFailed = true;
DEBUG_PRINTF_P(PSTR("GIF decoder unsupported file: %s\n"), lastFilename);
return IMAGE_ERROR_UNSUPPORTED_FORMAT;
}
if (file) file.close();
if (!openGif(lastFilename)) {
gifDecodeFailed = true;
DEBUG_PRINTF_P(PSTR("GIF file not found: %s\n"), lastFilename);
return IMAGE_ERROR_FILE_MISSING;
}
lastCoordinate = -1;
decoder.setScreenClearCallback(screenClearCallback);
decoder.setUpdateScreenCallback(updateScreenCallback);
decoder.setDrawPixelCallback(drawPixelCallbackNoScale); // default: use "fast path" callback without scaling
decoder.setFileSeekCallback(fileSeekCallback);
decoder.setFilePositionCallback(filePositionCallback);
decoder.setFileReadCallback(fileReadCallback);
decoder.setFileReadBlockCallback(fileReadBlockCallback);
decoder.setFileSizeCallback(fileSizeCallback);
#if __cpp_exceptions // use exception handler if we can (some targets don't support exceptions)
try {
#endif
decoder.alloc(); // this function may throw out-of memory and cause a crash
#if __cpp_exceptions
} catch (...) { // if we arrive here, the decoder has thrown an OOM exception
gifDecodeFailed = true;
errorFlag = ERR_NORAM_PX;
DEBUG_PRINTLN(F("\nGIF decoder out of memory. Please try a smaller image file.\n"));
return IMAGE_ERROR_DECODER_ALLOC;
}
#endif
DEBUG_PRINTLN(F("Starting decoding"));
int decoderError = decoder.startDecoding();
if(decoderError < 0) {
DEBUG_PRINTF_P(PSTR("GIF Decoding error %d in startDecoding().\n"), decoderError);
errorFlag = ERR_NORAM_PX;
gifDecodeFailed = true;
return IMAGE_ERROR_GIF_DECODE;
}
DEBUG_PRINTLN(F("Decoding started"));
// after startDecoding, we can get GIF size, update static variables and callbacks
decoder.getSize(&gifWidth, &gifHeight);
if (gifWidth == 0 || gifHeight == 0) { // bad gif size: prevent division by zero
gifDecodeFailed = true;
DEBUG_PRINTF_P(PSTR("Invalid GIF dimensions: %dx%d\n"), gifWidth, gifHeight);
return IMAGE_ERROR_GIF_DECODE;
}
if (activeSeg->is2D()) {
perPixelX = (activeSeg->vWidth() + gifWidth -1) / gifWidth;
perPixelY = (activeSeg->vHeight() + gifHeight-1) / gifHeight;
if (activeSeg->vWidth() != gifWidth || activeSeg->vHeight() != gifHeight) {
decoder.setDrawPixelCallback(drawPixelCallback2D); // use 2D callback with scaling
//DEBUG_PRINTLN(F("scaling image"));
}
} else {
int totalImgPix = (int)gifWidth * gifHeight;
if (totalImgPix - activeSeg->vLength() == 1) totalImgPix--; // handle off-by-one: skip last pixel instead of first (gifs constructed from 1D input pad last pixel if length is odd)
perPixelX = (activeSeg->vLength() + totalImgPix-1) / totalImgPix;
if (totalImgPix != activeSeg->vLength()) {
decoder.setDrawPixelCallback(drawPixelCallback1D); // use 1D callback with scaling
//DEBUG_PRINTLN(F("scaling image"));
}
}
}
if (gifDecodeFailed) return IMAGE_ERROR_PREV;
if (!file) { gifDecodeFailed = true; return IMAGE_ERROR_FILE_MISSING; }
//if (!decoder) { gifDecodeFailed = true; return IMAGE_ERROR_DECODER_ALLOC; }
// speed 0 = half speed, 128 = normal, 255 = full FX FPS
// TODO: 0 = 4x slow, 64 = 2x slow, 128 = normal, 192 = 2x fast, 255 = 4x fast
uint32_t wait = currentFrameDelay * 2 - seg.speed * currentFrameDelay / 128;
// TODO consider handling this on FX level with a different frametime, but that would cause slow gifs to speed up during transitions
if (millis() - lastFrameDisplayTime < wait) return IMAGE_ERROR_WAITING;
int result = decoder.decodeFrame(false);
if (result < 0) {
DEBUG_PRINTF_P(PSTR("GIF Decoding error %d in decodeFrame().\n"), result);
gifDecodeFailed = true;
return IMAGE_ERROR_FRAME_DECODE;
}
currentFrameDelay = decoder.getFrameDelay_ms();
unsigned long tooSlowBy = (millis() - lastFrameDisplayTime) - wait; // if last frame was longer than intended, compensate
currentFrameDelay = tooSlowBy > currentFrameDelay ? 0 : currentFrameDelay - tooSlowBy;
lastFrameDisplayTime = millis();
return IMAGE_ERROR_NONE;
}
void endImagePlayback(Segment *seg) {
DEBUG_PRINTLN(F("Image playback end called"));
if (!activeSeg || activeSeg != seg) return;
if (file) file.close();
decoder.dealloc();
gifDecodeFailed = false;
activeSeg = nullptr;
lastFilename[1] = '\0';
DEBUG_PRINTLN(F("Image playback ended"));
}
#endif