revert gamma change: it was actually correct
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@@ -607,7 +607,7 @@ void ParticleSystem2D::render() {
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hsv2rgb(baseHSV, baseRGB.color32); // convert back to RGB
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}
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}
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//if (gammaCorrectCol) brightness = gamma8(brightness); // apply gamma correction, used for gamma-inverted brightness distribution
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if (gammaCorrectCol) brightness = gamma8(brightness); // apply gamma correction, used for gamma-inverted brightness distribution
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renderParticle(i, brightness, baseRGB, particlesettings.wrapX, particlesettings.wrapY);
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}
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