revert gamma change: it was actually correct

This commit is contained in:
Damian Schneider
2025-12-17 18:47:03 +01:00
parent dd3edf1a3c
commit af7c91057e

View File

@@ -607,7 +607,7 @@ void ParticleSystem2D::render() {
hsv2rgb(baseHSV, baseRGB.color32); // convert back to RGB
}
}
//if (gammaCorrectCol) brightness = gamma8(brightness); // apply gamma correction, used for gamma-inverted brightness distribution
if (gammaCorrectCol) brightness = gamma8(brightness); // apply gamma correction, used for gamma-inverted brightness distribution
renderParticle(i, brightness, baseRGB, particlesettings.wrapX, particlesettings.wrapY);
}