AR bugfix
prevents crash in case that audioSource creation (audio startup) failed
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@@ -1335,7 +1335,7 @@ class AudioReactive : public Usermod {
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disableSoundProcessing = true;
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} else {
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#if defined(ARDUINO_ARCH_ESP32) && defined(WLED_DEBUG)
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if ((disableSoundProcessing == true) && (audioSyncEnabled == 0) && audioSource->isInitialized()) { // we just switched to "enabled"
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if ((disableSoundProcessing == true) && (audioSyncEnabled == 0) && audioSource && audioSource->isInitialized()) { // we just switched to "enabled"
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DEBUG_PRINTLN(F("[AR userLoop] realtime mode ended - audio processing resumed."));
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DEBUG_PRINTF_P(PSTR(" RealtimeMode = %d; RealtimeOverride = %d\n"), int(realtimeMode), int(realtimeOverride));
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}
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@@ -1347,7 +1347,7 @@ class AudioReactive : public Usermod {
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if (audioSyncEnabled & 0x02) disableSoundProcessing = true; // make sure everything is disabled IF in audio Receive mode
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if (audioSyncEnabled & 0x01) disableSoundProcessing = false; // keep running audio IF we're in audio Transmit mode
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#ifdef ARDUINO_ARCH_ESP32
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if (!audioSource->isInitialized()) disableSoundProcessing = true; // no audio source
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if (!audioSource || !audioSource->isInitialized()) disableSoundProcessing = true; // no audio source
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// Only run the sampling code IF we're not in Receive mode or realtime mode
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