Commit Graph

6166 Commits

Author SHA1 Message Date
copilot-swe-agent[bot]
3d9012b43a Initial plan 2025-11-09 09:17:06 +00:00
copilot-swe-agent[bot]
3c5df5ae66 Initial plan 2025-11-09 09:17:06 +00:00
copilot-swe-agent[bot]
520f1f884b Enhance bootloader validation to match esp_image_verify() checks comprehensively
Co-authored-by: netmindz <442066+netmindz@users.noreply.github.com>
2025-11-09 09:17:06 +00:00
copilot-swe-agent[bot]
8fc33fd7b1 Add ESP-IDF bootloader image validation before flash operations
Co-authored-by: netmindz <442066+netmindz@users.noreply.github.com>
2025-11-09 09:17:06 +00:00
copilot-swe-agent[bot]
9e0f7ec4e9 Refactor bootloader upload to buffer entire file in RAM before flash operations
Co-authored-by: netmindz <442066+netmindz@users.noreply.github.com>
2025-11-09 09:17:06 +00:00
Will Tatam
00ca694eea Fix: Move bootloader JavaScript to separate script block to avoid GetV() injection removal
Co-authored-by: netmindz <442066+netmindz@users.noreply.github.com>
2025-11-09 09:16:59 +00:00
copilot-swe-agent[bot]
c91a39f55c Fix: Cast min() arguments to size_t for ESP32-C3 compatibility
Co-authored-by: netmindz <442066+netmindz@users.noreply.github.com>
2025-11-09 09:15:36 +00:00
copilot-swe-agent[bot]
ffc7b66c20 Fix: Remove static keyword from getBootloaderSHA256Hex() to match declaration
Co-authored-by: netmindz <442066+netmindz@users.noreply.github.com>
2025-11-09 09:15:36 +00:00
copilot-swe-agent[bot]
94bea4405a Improve bootloader flash implementation with proper erase and write operations
Co-authored-by: netmindz <442066+netmindz@users.noreply.github.com>
2025-11-09 09:15:36 +00:00
copilot-swe-agent[bot]
2963c1b761 Add esp_flash.h include for ESP32 bootloader flash operations
Co-authored-by: netmindz <442066+netmindz@users.noreply.github.com>
2025-11-09 09:15:36 +00:00
Will Tatam
013ecfb189 Add ESP32 bootloader upgrade functionality with JSON API support
Co-authored-by: netmindz <442066+netmindz@users.noreply.github.com>
2025-11-09 09:15:23 +00:00
copilot-swe-agent[bot]
670f74d589 Initial plan 2025-11-09 09:10:36 +00:00
Will Tatam
25d5295d5d Merge pull request #5023 from DedeHai/matrix_save_fix
fix timing issue when changing 1D <-> 2D credits to @blazoncek
2025-11-09 08:13:22 +00:00
Will Tatam
474a995845 Merge pull request #5031 from wled/add-check-diff
Add segment checkmarks to `differs()` check
2025-11-09 08:03:10 +00:00
Damian Schneider
f0f12e77ad New file editor (#4956)
- no mendatory external JS dependency, works in offline mode
- optional external dependency is used for highlighting JSON, plain text edit is used if not available
- WLED styling (dark mode only)
- JSON files are displayed "prettyfied" and saved "minified"
- JSON color highlighting (if available)
- JSON verification during edit and on saving both in online and offline mode
- special treatment for ledmap files: displayed in aligned columns (2D) or as lines (1D), saved as minified json: no more white-space problems
- displays file size and total flash usage
2025-11-09 08:32:45 +01:00
Will Miles
46125773d9 Merge pull request #4998 from willmmiles/fix-4929-sq
Add OTA metadata validation v2
2025-11-08 17:41:42 -05:00
Will Tatam
ec61a35042 fix ESP32_DEBUG 2025-11-08 21:21:32 +00:00
Will Tatam
9c4cf78a52 improve esp32_dev env 2025-11-08 15:17:21 +00:00
Will Tatam
80c97076ae fix release name for esp32 2025-11-07 18:29:03 +00:00
Will Tatam
c3f394489f Include esp32 debug build 2025-11-07 15:42:47 +00:00
Will Tatam
ce172df91a Include audioreactive for hub75 examples - MOONHUB audio 2025-11-07 15:18:01 +00:00
Will Tatam
91baa34071 Include audioreactive for hub75 examples 2025-11-07 15:18:01 +00:00
Blaž Kristan
1da2692c34 Add segment checkmarks to differs() check 2025-11-02 18:00:48 +01:00
Will Miles
d538736411 Always use package.json for WLED_VERSION
Ensures consistency between UI and metadata; fixes release bin names.
2025-10-26 17:58:23 -04:00
Will Miles
b268aea0ab set_metadata: Apply code fixes from @coderabbit 2025-10-25 13:43:10 -04:00
Will Miles
a04d70293d Fix set_metadata script 2025-10-25 09:58:01 -04:00
Will Miles
c66d67dd19 Fix metadata includes 2025-10-25 09:57:18 -04:00
Will Miles
0c22163fd9 Fix unaligned reads during metadata search 2025-10-25 09:57:03 -04:00
Damian Schneider
50c0f41508 fix timing issue when changing 1D <-> 2D credits to @blazoncek 2025-10-24 19:30:28 +02:00
Will Tatam
b60313e1f8 Merge pull request #5012 from DedeHai/improved_welcompage_check
Improvement to "Welcome Page" check
2025-10-22 20:40:06 +01:00
Will Tatam
1fff61b726 Merge pull request #4995 from Brandon502/GoLRework
Game of Life Rework
2025-10-21 20:43:28 +01:00
Damian Schneider
c4850aed08 Adding DDP over WS, moving duplicate WS-connection to common.js (#4997)
- Enabling DDP over WebSocket: this allows for UI or html tools to stream data to the LEDs much faster than through the JSON API.
- first byte of data array is used to determine protocol for future use
- Moved the duplicate function to establish a WS connection from the live-view htm files to common.js
- add better safety check for DDP: prevent OOB reads of buffer
2025-10-21 19:41:57 +02:00
Damian Schneider
43eb2d6f47 check config backup as welcome page gate 2025-10-19 07:10:05 +02:00
Damian Schneider
0ec4488dd1 adding function to check if a backup exists 2025-10-19 07:08:18 +02:00
Benjam Welker
ca5debef32 Fix blank area issue with Twinkle (#5005)
* Fix blank area issue with Twinkle
2025-10-17 07:31:00 +02:00
Brandon502
cc0230f83f Game of Life Optimizations
Adjust mutation logic. Use 1D get/set. Reduce code size.
2025-10-14 22:58:22 -04:00
Damian Schneider
3bc728e068 fix low brightness gradient "jumpyness"
during testing at low brightness I noticed that gradients can be "jumping" in colors quite wildly, turning a smooth gradient into a flickering mess. This is due to the color hue preservation being inaccurate and a bit too aggressive. This can be seen for example using a gradient palette and "Running" FX.
Removing the hue preservation completely fixes it but leaves color artefacts for example visible in PS Fire at very low brightness: the bright part of the flames gets a pink hue. This change is a compromise to fix both problems to a "good enough" state
2025-10-12 15:18:48 +02:00
Damian Schneider
7f1f986f13 safety check for bootloop action tracker: bring it back on track if out of bounds 2025-10-09 22:08:18 +02:00
Brandon502
65b91762fd Game of Life Rework
RAM and speed optimizations. Better repeat detection. Mutation toggle. Blur option added.
2025-10-08 22:48:53 -04:00
Will Tatam
91fdb5822b Merge pull request #4985 from wled-compile/patch-1
Correct broken esp32dev_8M enviroment
2025-10-07 07:42:33 +01:00
Will Miles
5ca10f35d1 Process metadata only in metadata.cpp
Improves cache utilization as fewer things are passed via CFLAGS to
all files.  In the event that no metadata is available, let the cpp
file handle warning about default usage.
2025-10-06 21:52:16 -04:00
copilot-swe-agent[bot]
a073bf32e4 Implement OTA release compatibility checking system
Implement a comprehensive solution for validating a firmware before an
OTA updated is committed.  WLED metadata such as version and release
is moved to a data structure located at near the start of the firmware
binary, where it can be identified and validated.

Co-authored-by: netmindz <442066+netmindz@users.noreply.github.com>
2025-10-06 21:50:23 -04:00
Will Tatam
e4cabf8de6 Merge pull request #4987 from wled/copilot/fix-e93598cf-9ce2-4b3d-82dd-393eaf538463
Fix copilot-instructions.md to require mandatory hardware build validation
2025-10-05 16:23:00 +01:00
copilot-swe-agent[bot]
f034601512 Reference Hardware Compilation section for common environments list
Co-authored-by: netmindz <442066+netmindz@users.noreply.github.com>
2025-10-05 15:12:07 +00:00
copilot-swe-agent[bot]
151a974607 Fix copilot-instructions.md to require mandatory build validation
Co-authored-by: netmindz <442066+netmindz@users.noreply.github.com>
2025-10-05 15:04:44 +00:00
copilot-swe-agent[bot]
9f583f16f8 Initial plan 2025-10-05 14:54:28 +00:00
wled-compile
4c4436f48c Update platformio.ini
esp32dev_8M: add flash_mode
2025-10-05 16:32:22 +02:00
Damian Schneider
3562fa264e Bugfix for gif player WRT inactive segment and bugfix in copy FX
- if a segment is destroyed or turned inactive, disable the gif player: only one gif player instance can run at a time, if a inactive or destroyed segment uses it, the effect is broken for other segments.

- copy FX ironically copied the source segment on each call, should use reference not a copy!
2025-10-02 20:40:43 +02:00
Damian Schneider
359d46c3e1 Bugfix for gif playback and segment destruction, bugfix in copy FX
- if a segment is destroyed or turned inactive, disable the gif player: only one gif player instance can run at a time, if a inactive or destroyed segment uses it, the effect is broken for other segments.
- copy FX ironically copied the source segment on each call, should use reference not a copy!
2025-10-02 20:06:01 +02:00
Damian Schneider
2b73a349dd Bugfix for FX: Tri Fade
Bugfix for FX: Tri Fade
2025-09-28 19:52:20 +02:00