Files
WLED/wled00/FXparticleSystem.cpp
Damian Schneider 19bc3c513a lots of tweaks, updated 1D rendering and collisions
- bugfix in mass based 2D collisions
- added improved and faster large size rendering to 1D system
- added per-particle size rendering to 1D system
- improved and simplified collision handling in 1D system
- removed local blurring functions in PS as they are not needed anymore for particle rendering
- adapted FX to work with the new rendering
- fixed outdated AR handling in PS FX
- fixed infinite loop if not enough memory
- updated PS Hourglass drop interval to simpler math: speed / 10 = time in seconds and improved particle handling
- reduced speed in PS Pinball to fix collision slip-through
- PS Box now auto-adjusts number of particles based on matrix size and particle size
- added safety check to 2D particle rendering to not crash if something goes wrong with out-of bounds particle rendering
- improved binning for particle collisions: dont use binning for small number of particles (faster)
- Some code cleanup
2025-12-13 19:05:21 +01:00

100 KiB