- bugfix in mass based 2D collisions - added improved and faster large size rendering to 1D system - added per-particle size rendering to 1D system - improved and simplified collision handling in 1D system - removed local blurring functions in PS as they are not needed anymore for particle rendering - adapted FX to work with the new rendering - fixed outdated AR handling in PS FX - fixed infinite loop if not enough memory - updated PS Hourglass drop interval to simpler math: speed / 10 = time in seconds and improved particle handling - reduced speed in PS Pinball to fix collision slip-through - PS Box now auto-adjusts number of particles based on matrix size and particle size - added safety check to 2D particle rendering to not crash if something goes wrong with out-of bounds particle rendering - improved binning for particle collisions: dont use binning for small number of particles (faster) - Some code cleanup
24 KiB
24 KiB