Commit Graph

6389 Commits

Author SHA1 Message Date
Frank
32daa03941 Merge pull request #5276 from wled/fix_5275_part1
prevent file data loss due to replacing an open file handle (partial fix for #5275) - provides better protection again presets.json corruption.
2026-01-05 22:23:21 +01:00
Will Tatam
4749247389 Update funding links in FUNDING.yml
Restoring PayPal link for funding. Parity with past contributors
2026-01-05 20:01:36 +00:00
Frank
a870474b49 Removed redundant check before closing the file handle 2026-01-05 19:26:39 +01:00
Frank
97493b1af8 Merge pull request #5229 from Merikei/fix-bug-issue_template
bug.yml: Update help text on how to find version description in WLED
2026-01-05 15:18:48 +01:00
Frank
8e27fe4c0c bufgix: prevent file data loss due to replacing an open file pointer
partial fix for #5275
2026-01-05 13:21:37 +01:00
Damian Schneider
e95450b318 replace cos8 with cos8_t correcting an oversight 2026-01-03 15:45:44 +01:00
Copilot
b556da8b36 Bugfix: GPIO0 always gets assigned to a button (#5259)
if button pin arg is missing, it defaults to 0 assigning a button to that pin. This change fixes that.

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: DedeHai <6280424+DedeHai@users.noreply.github.com>
2026-01-03 12:19:56 +01:00
Damian Schneider
5cfb6f984b Palettes fix (#5263)
* Fix for #5201
- use constants instead of magic numbers

Authored-by: Blaž Kristan <blaz@kristan-sp.si>
2026-01-03 10:07:04 +01:00
Damian Schneider
60e1698ed2 Improvements & fixes for HUB75 (#5026)
* Improvements & fixes for HUB75

- added proper config parameters to allow multiple panels
- added config checks
- fixed crashes on S3
- changed constant variables to constexpr
- added "wled.h" to bus_manager.cpp and removed local function prototypes (needed for buffer allocations)
- speed optimisations: yields about 10% higher FPS
- updated platformio_override.sample.ini
- some code cleanup
2026-01-03 09:56:10 +01:00
Will Tatam
979e3fd1f7 Update GitHub sponsors list in FUNDING.yml
Maintain PayPal link, but sponsor is not appropriate for someone who isn't actively contributing going forward
2026-01-01 11:33:26 +00:00
Will Tatam
600b9b4d8e Update funding sources in FUNDING.yml
Removed a contributor from the GitHub funding list and updated the custom funding sources.
2026-01-01 11:29:50 +00:00
Damian Schneider
787d8a7342 fix FX checkmark sync (#5239)
this fixes an ancient copy-paste bug that apparently went under the radar for years. Now FX checkmarks sync correctly.
2025-12-29 14:54:38 +01:00
Damian Schneider
46e77ea203 revert change to extractModeName, add comment for clarification 2025-12-29 14:50:58 +01:00
Damian Schneider
fa868568af minor bugfixes as suggested by the rabbit
- PulLightControl UM: dont release a lock you do not own
- off-by-one error in extractModeSlider (used only in rotary in UM)
- safety check in playlist in case something goes horribly wrong
2025-12-29 12:56:06 +01:00
Damian Schneider
1c2cacf185 adding link to WLED VidoLab 2025-12-27 19:27:35 +01:00
Damian Schneider
f1f067e93a bugfix in particle collision binning 2025-12-27 09:37:09 +01:00
nename0
8a2a7054ab Usermod Temperature: use full 12-bit precision (#4916)
* Usermod Temperature: use full 12-bit precision

* Temperature Usermod: fix DS1822 and DS18B20 family code

* Add Dropdown to select 9 or 12 bit resolution

* Add 10 and 11 bit resolution, Correct rounding towards negativ inf
2025-12-26 15:32:24 -05:00
Merikei
e4b0ee0672 Update version description in bug.yml
Fixes #5228
2025-12-24 23:00:37 +00:00
Damian Schneider
b821e20fd6 use constant instead of magic number in pixelforge 2025-12-22 20:06:20 +01:00
Will Miles
304c59e09b Revert "Add old version check to OTA update" (#5212) 2025-12-19 20:24:26 -05:00
Blaž Kristan
fdb85d82da 2D fix for #5206 2025-12-19 21:01:53 +01:00
Damian Schneider
c8a03817ed remove EEPROM support (#5191) 2025-12-19 17:36:40 +01:00
Blaž Kristan
dc76ff669b Fix for #5206 2025-12-19 14:15:42 +01:00
Will Tatam
eca002b655 Merge pull request #5193 from DedeHai/keep_legacyFX
Do not replace legacy FX with new PS FX
2025-12-19 08:23:24 +00:00
Will Tatam
71c8a30f42 Merge pull request #5057 from willmmiles/update-source-version-check
Add old version check to OTA update
2025-12-19 08:16:19 +00:00
Copilot
65f1d8d836 Fix TypeError when loading UI with custom palette selected (#5205)
* Add null check to fix circular dependency with custom palettes

Co-authored-by: DedeHai <6280424+DedeHai@users.noreply.github.com>

* Refactor: move null check earlier for better efficiency

Co-authored-by: DedeHai <6280424+DedeHai@users.noreply.github.com>

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: DedeHai <6280424+DedeHai@users.noreply.github.com>
2025-12-18 20:20:15 +01:00
Damian Schneider
624763cbc8 Bugfix in rotary encoder UM: off-by-1 in palette count 2025-12-17 18:49:19 +01:00
Damian Schneider
af7c91057e revert gamma change: it was actually correct 2025-12-17 18:47:03 +01:00
Damian Schneider
dd3edf1a3c improved 2D collisions, fixed duplicate line in fireworks 1D, remove additional dimming if gamma is active
Adding symmetrical but random pushing leads to better stacking, also pushing more if large particles are too close helps to separate them better. Pushing them every frame also helps.
Pushing only particle1 as it was tends to lead to more collapsing and some random movement within a pile. There was also a bug which applied way to much velocity unnecessarily.
2025-12-16 20:25:24 +01:00
Damian Schneider
7f4e0f74ba nicer random distribution in PS emitter
makes "explosions" in fireworks and impact FX circular instead of square, looking much better.
2025-12-16 08:26:37 +01:00
Frank
b452370be7 Merge pull request #5096 from netmindz/no-dmx-ar-conflict
fix for #4298 - no conflict with DMX output
Removes a compile-time error that was blocking compilation when DMX output mode was enabled, allowing successful builds with DMX support.

Important: this fix does not address the output buffer congestion problems that usually make WLED unstable with >100 LEDs on DMX Serial output. It only removes the compile-time blocker in audioreactive.
2025-12-15 21:54:54 +01:00
Damian Schneider
913c7316f2 do not replace legacy FX with new PS FX 2025-12-14 20:18:50 +01:00
BobLoeffler68
bb6114e8aa PacMan effect (#4891)
* PacMan effect added
2025-12-14 12:36:51 +01:00
Will Tatam
c097cb1f27 Merge pull request #5185 from wled/copilot/add-repo-field-to-upgradedata
Add repo field to upgradeData in upgrade event reporting
2025-12-14 09:58:20 +00:00
Damian Schneider
9094b3130d Display gaps in peek, fix segment overflow bug (#5105)
- display gaps in peek 
- fix segment overflow bug when loading preset with larger bounds than current setup
2025-12-14 10:26:38 +01:00
Damian Schneider
32b104e1a9 Use sequential loading and requests for all UI resources (#5013)
* use sequential loading for all UI resources

- load common.js and style.css sequentially for all config pages
- restrict all requrests in index.js to single connection
- retry more than once if requests fail
- incremental timeouts to make them faster and still more robust
- bugfix in connectWs()
- on page load, presets are loaded from localStorage if controller was not rebooted
- remove hiding of segment freeze button when not collapsed
2025-12-14 10:13:00 +01:00
Damian Schneider
d1260ccf8b clear enable bit on unused time macros (#5134)
disables the checkmark in UI on unused macros
2025-12-14 10:00:28 +01:00
Damian Schneider
c35140e763 "WLEDPixelForge": new image & scrolling text interface (#4982)
replaces the pixel magic tool with a much more feature-rich tool for handling gif images. Also adds a scrolling text interface and the possibility to add more tools with a single button click like the classic pixel magic tool and the pixel-painter tool.
2025-12-13 23:49:53 +01:00
copilot-swe-agent[bot]
6632a35339 Remove unnecessary conditional for repo field
Co-authored-by: netmindz <442066+netmindz@users.noreply.github.com>
2025-12-13 22:14:27 +00:00
Damian Schneider
6388b8f4bb Merge pull request #5188 from DedeHai/PS_ellipseRendering
Enhanced particle system rendering & 1D collision handling
- added improved and faster large size rendering to 1D and 2D system
- better size control as size is now exactly mappable to pixels so it can be matched exactly to the collision distance
- no more gaps due to collision distance mismatch
- much faster: saw up to 30% improvement in FPS (2D system)
- adding mass-ratio to collisions for different sized particles
- also adjusted some of the FX to make better use of the new rendering
- added per-particle size rendering to 1D system
- improved and simplified collision handling in 1D system, much more accurate and (almost) no pass-throughs
- removed local blurring functions in PS as they are not needed anymore for particle rendering
- fixed outdated AR handling in PS FX
- fixed infinite loop if not enough memory
- updated PS Hourglass drop interval to simpler math: speed / 10 = time in seconds and improved particle handling
- reduced speed in PS Pinball to fix collision slip-through
- PS Box now auto-adjusts number of particles based on matrix size and particle size
- added safety check to 2D particle rendering to not crash if something goes wrong with out-of bounds particle rendering
- improved binning for particle collisions: dont use binning for small number of particles (faster)
- Some cleanup
2025-12-13 23:14:08 +01:00
Will Tatam
f9a8b3021f Merge pull request #4903 from DedeHai/ESPNOW_AP-mode_fix
remove early return from initconnection()
2025-12-13 21:40:38 +00:00
Damian Schneider
6a8c6c1f58 bugfix 2025-12-13 19:54:01 +01:00
Damian Schneider
19bc3c513a lots of tweaks, updated 1D rendering and collisions
- bugfix in mass based 2D collisions
- added improved and faster large size rendering to 1D system
- added per-particle size rendering to 1D system
- improved and simplified collision handling in 1D system
- removed local blurring functions in PS as they are not needed anymore for particle rendering
- adapted FX to work with the new rendering
- fixed outdated AR handling in PS FX
- fixed infinite loop if not enough memory
- updated PS Hourglass drop interval to simpler math: speed / 10 = time in seconds and improved particle handling
- reduced speed in PS Pinball to fix collision slip-through
- PS Box now auto-adjusts number of particles based on matrix size and particle size
- added safety check to 2D particle rendering to not crash if something goes wrong with out-of bounds particle rendering
- improved binning for particle collisions: dont use binning for small number of particles (faster)
- Some code cleanup
2025-12-13 19:05:21 +01:00
Will Tatam
fa3a94e33e Merge pull request #5156 from Aogu181/main
Add Gledopto Series With Ethernet
2025-12-13 12:39:11 +00:00
copilot-swe-agent[bot]
5c2177e8d5 Add repo field from info data to upgradeData
Co-authored-by: netmindz <442066+netmindz@users.noreply.github.com>
2025-12-12 10:11:59 +00:00
copilot-swe-agent[bot]
6e39969cdc Initial plan 2025-12-12 10:07:52 +00:00
Aogu181
4b0cf874c9 Add Gledopto Series With Ethernet 2025-12-11 13:38:04 +08:00
Will Tatam
2ff4ee0e1b Merge pull request #5168 from wled/copilot/update-info-endpoint-p-sram
Add psramPresent and psramSize fields to /info endpoint and usage reports
2025-12-10 19:33:47 +00:00
Aogu181
f2a3502445 Add Gledopto Series With Ethernet 2025-12-10 08:43:23 +08:00
copilot-swe-agent[bot]
1fee9d4c29 Rename hasPSRAM to psramPresent
- Renamed hasPSRAM field to psramPresent in /info endpoint (json.cpp)
- Updated usage report to use psramPresent field (index.js)
- Removed problematic _codeql_detected_source_root symlink

Co-authored-by: netmindz <442066+netmindz@users.noreply.github.com>
2025-12-08 19:24:15 +00:00