Commit Graph

4443 Commits

Author SHA1 Message Date
Damian Schneider
46e77ea203 revert change to extractModeName, add comment for clarification 2025-12-29 14:50:58 +01:00
Damian Schneider
fa868568af minor bugfixes as suggested by the rabbit
- PulLightControl UM: dont release a lock you do not own
- off-by-one error in extractModeSlider (used only in rotary in UM)
- safety check in playlist in case something goes horribly wrong
2025-12-29 12:56:06 +01:00
Damian Schneider
1c2cacf185 adding link to WLED VidoLab 2025-12-27 19:27:35 +01:00
Damian Schneider
f1f067e93a bugfix in particle collision binning 2025-12-27 09:37:09 +01:00
Damian Schneider
b821e20fd6 use constant instead of magic number in pixelforge 2025-12-22 20:06:20 +01:00
Will Miles
304c59e09b Revert "Add old version check to OTA update" (#5212) 2025-12-19 20:24:26 -05:00
Blaž Kristan
fdb85d82da 2D fix for #5206 2025-12-19 21:01:53 +01:00
Damian Schneider
c8a03817ed remove EEPROM support (#5191) 2025-12-19 17:36:40 +01:00
Blaž Kristan
dc76ff669b Fix for #5206 2025-12-19 14:15:42 +01:00
Will Tatam
71c8a30f42 Merge pull request #5057 from willmmiles/update-source-version-check
Add old version check to OTA update
2025-12-19 08:16:19 +00:00
Copilot
65f1d8d836 Fix TypeError when loading UI with custom palette selected (#5205)
* Add null check to fix circular dependency with custom palettes

Co-authored-by: DedeHai <6280424+DedeHai@users.noreply.github.com>

* Refactor: move null check earlier for better efficiency

Co-authored-by: DedeHai <6280424+DedeHai@users.noreply.github.com>

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: DedeHai <6280424+DedeHai@users.noreply.github.com>
2025-12-18 20:20:15 +01:00
Damian Schneider
af7c91057e revert gamma change: it was actually correct 2025-12-17 18:47:03 +01:00
Damian Schneider
dd3edf1a3c improved 2D collisions, fixed duplicate line in fireworks 1D, remove additional dimming if gamma is active
Adding symmetrical but random pushing leads to better stacking, also pushing more if large particles are too close helps to separate them better. Pushing them every frame also helps.
Pushing only particle1 as it was tends to lead to more collapsing and some random movement within a pile. There was also a bug which applied way to much velocity unnecessarily.
2025-12-16 20:25:24 +01:00
Damian Schneider
7f4e0f74ba nicer random distribution in PS emitter
makes "explosions" in fireworks and impact FX circular instead of square, looking much better.
2025-12-16 08:26:37 +01:00
BobLoeffler68
bb6114e8aa PacMan effect (#4891)
* PacMan effect added
2025-12-14 12:36:51 +01:00
Will Tatam
c097cb1f27 Merge pull request #5185 from wled/copilot/add-repo-field-to-upgradedata
Add repo field to upgradeData in upgrade event reporting
2025-12-14 09:58:20 +00:00
Damian Schneider
9094b3130d Display gaps in peek, fix segment overflow bug (#5105)
- display gaps in peek 
- fix segment overflow bug when loading preset with larger bounds than current setup
2025-12-14 10:26:38 +01:00
Damian Schneider
32b104e1a9 Use sequential loading and requests for all UI resources (#5013)
* use sequential loading for all UI resources

- load common.js and style.css sequentially for all config pages
- restrict all requrests in index.js to single connection
- retry more than once if requests fail
- incremental timeouts to make them faster and still more robust
- bugfix in connectWs()
- on page load, presets are loaded from localStorage if controller was not rebooted
- remove hiding of segment freeze button when not collapsed
2025-12-14 10:13:00 +01:00
Damian Schneider
d1260ccf8b clear enable bit on unused time macros (#5134)
disables the checkmark in UI on unused macros
2025-12-14 10:00:28 +01:00
Damian Schneider
c35140e763 "WLEDPixelForge": new image & scrolling text interface (#4982)
replaces the pixel magic tool with a much more feature-rich tool for handling gif images. Also adds a scrolling text interface and the possibility to add more tools with a single button click like the classic pixel magic tool and the pixel-painter tool.
2025-12-13 23:49:53 +01:00
copilot-swe-agent[bot]
6632a35339 Remove unnecessary conditional for repo field
Co-authored-by: netmindz <442066+netmindz@users.noreply.github.com>
2025-12-13 22:14:27 +00:00
Damian Schneider
6388b8f4bb Merge pull request #5188 from DedeHai/PS_ellipseRendering
Enhanced particle system rendering & 1D collision handling
- added improved and faster large size rendering to 1D and 2D system
- better size control as size is now exactly mappable to pixels so it can be matched exactly to the collision distance
- no more gaps due to collision distance mismatch
- much faster: saw up to 30% improvement in FPS (2D system)
- adding mass-ratio to collisions for different sized particles
- also adjusted some of the FX to make better use of the new rendering
- added per-particle size rendering to 1D system
- improved and simplified collision handling in 1D system, much more accurate and (almost) no pass-throughs
- removed local blurring functions in PS as they are not needed anymore for particle rendering
- fixed outdated AR handling in PS FX
- fixed infinite loop if not enough memory
- updated PS Hourglass drop interval to simpler math: speed / 10 = time in seconds and improved particle handling
- reduced speed in PS Pinball to fix collision slip-through
- PS Box now auto-adjusts number of particles based on matrix size and particle size
- added safety check to 2D particle rendering to not crash if something goes wrong with out-of bounds particle rendering
- improved binning for particle collisions: dont use binning for small number of particles (faster)
- Some cleanup
2025-12-13 23:14:08 +01:00
Will Tatam
f9a8b3021f Merge pull request #4903 from DedeHai/ESPNOW_AP-mode_fix
remove early return from initconnection()
2025-12-13 21:40:38 +00:00
Damian Schneider
6a8c6c1f58 bugfix 2025-12-13 19:54:01 +01:00
Damian Schneider
19bc3c513a lots of tweaks, updated 1D rendering and collisions
- bugfix in mass based 2D collisions
- added improved and faster large size rendering to 1D system
- added per-particle size rendering to 1D system
- improved and simplified collision handling in 1D system
- removed local blurring functions in PS as they are not needed anymore for particle rendering
- adapted FX to work with the new rendering
- fixed outdated AR handling in PS FX
- fixed infinite loop if not enough memory
- updated PS Hourglass drop interval to simpler math: speed / 10 = time in seconds and improved particle handling
- reduced speed in PS Pinball to fix collision slip-through
- PS Box now auto-adjusts number of particles based on matrix size and particle size
- added safety check to 2D particle rendering to not crash if something goes wrong with out-of bounds particle rendering
- improved binning for particle collisions: dont use binning for small number of particles (faster)
- Some code cleanup
2025-12-13 19:05:21 +01:00
Will Tatam
fa3a94e33e Merge pull request #5156 from Aogu181/main
Add Gledopto Series With Ethernet
2025-12-13 12:39:11 +00:00
copilot-swe-agent[bot]
5c2177e8d5 Add repo field from info data to upgradeData
Co-authored-by: netmindz <442066+netmindz@users.noreply.github.com>
2025-12-12 10:11:59 +00:00
Aogu181
4b0cf874c9 Add Gledopto Series With Ethernet 2025-12-11 13:38:04 +08:00
Aogu181
f2a3502445 Add Gledopto Series With Ethernet 2025-12-10 08:43:23 +08:00
copilot-swe-agent[bot]
1fee9d4c29 Rename hasPSRAM to psramPresent
- Renamed hasPSRAM field to psramPresent in /info endpoint (json.cpp)
- Updated usage report to use psramPresent field (index.js)
- Removed problematic _codeql_detected_source_root symlink

Co-authored-by: netmindz <442066+netmindz@users.noreply.github.com>
2025-12-08 19:24:15 +00:00
copilot-swe-agent[bot]
b4d3a279e3 Fix potential overflow in PSRAM size calculation
- Changed division from (1024 * 1024) to (1024UL * 1024UL)
- Ensures proper unsigned long type to prevent overflow issues
- All tests pass and firmware builds successfully

Co-authored-by: netmindz <442066+netmindz@users.noreply.github.com>
2025-12-08 19:05:32 +00:00
copilot-swe-agent[bot]
4684e092a8 Update usage report to send hasPSRAM and psramSize fields
- Modified reportUpgradeEvent in index.js to use new hasPSRAM and psramSize fields
- Changed from calculating psramSize from free PSRAM to using total PSRAM size from /info endpoint
- Both fields now correctly sent in upgrade usage reports to usage.wled.me

Co-authored-by: netmindz <442066+netmindz@users.noreply.github.com>
2025-12-08 19:01:17 +00:00
copilot-swe-agent[bot]
2a53f415ea Add hasPSRAM and psramSize fields to /info endpoint
- Added hasPSRAM boolean field indicating if hardware has PSRAM
- Added psramSize field with total PSRAM size in MB
- Kept existing psram field for backward compatibility (free PSRAM in bytes)
- All fields only included for ESP32 architecture
- Tests passed and firmware builds successfully

Co-authored-by: netmindz <442066+netmindz@users.noreply.github.com>
2025-12-08 18:55:26 +00:00
Aogu181
14a728084c Add Gledopto Series With Ethernet
Add Gledopto Series With Ethernet
2025-12-07 19:44:41 +08:00
Damian Schneider
a421cfeabe adding mass-ratio to collisions for different sized particles 2025-12-06 16:31:09 +01:00
Damian Schneider
6f6ac066c9 replaced blur-rendering with ellipse rendering
- better size control as size is now exactly mappable to pixels so it can be matched exactly to the collision distance
- no more gaps due to collision distance mismatch
- much faster: saw up to 30% improvement in FPS
- also adjusted some of the FX to make better use of the new rendering
2025-12-06 14:27:15 +01:00
Aogu181
a2b64ad332 Merge branch 'wled:main' into main 2025-12-04 08:44:39 +08:00
Damian Schneider
8cbc76540f adding dynamic update of LED type dropdown (#5014)
* adding dynamic update of LED type dropdown, remove restriction
* update LED type dropdown upon selection, credit @blazoncek
2025-12-03 06:56:38 +01:00
Aogu181
de01c5e61f Add Gledopto Series With Ethernet 2025-12-03 09:15:32 +08:00
Aogu181
3bac2ddae2 Add Gledopto Series With Ethernet 2025-12-02 14:42:10 +08:00
Aogu181
b98b1b4c78 Add Gledopto Series With Ethernet 2025-12-02 14:39:25 +08:00
Aogu181
5885a9cc63 Add Gledopto Series With Ethernet 2025-12-02 14:38:30 +08:00
Aogu181
e306e14b22 Add Gledopto Series With Ethernet 2025-12-02 14:37:16 +08:00
Will Miles
f70b359631 Revert "Fix ESP8266 DMA off-by-one"
This reverts commit 4fa4bc8d4b.
2025-12-01 21:43:45 -05:00
Frank
a0eec81c8a allow different bootloader sizes for each MCU
not needed yet, but will make maintenance easier in the future, and avoid confusion.
2025-12-01 11:13:18 +01:00
Frank
9eda32b93a add bootloader offsets for -C3, S3, and some future MCU's 2025-12-01 11:11:10 +01:00
Frank
e1f5bbf895 avoid #define in generateDeviceFingerprint() 2025-12-01 11:11:09 +01:00
Will Miles
4fa4bc8d4b Fix ESP8266 DMA off-by-one
Shim in https://github.com/Makuna/NeoPixelBus/pull/894 until approved by
upstream.  Fixes #4906 and #5136.
2025-11-30 22:10:33 -05:00
Copilot
a897271a03 Convert PSRAM to MB in usage reporting (#5130)
* Initial plan

* Convert PSRAM from bytes to MB in usage reporting JavaScript

Co-authored-by: netmindz <442066+netmindz@users.noreply.github.com>

* Use 1024*1024 instead of magic number for bytes to MB conversion

Co-authored-by: netmindz <442066+netmindz@users.noreply.github.com>

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: netmindz <442066+netmindz@users.noreply.github.com>
2025-11-28 18:15:58 +00:00
Copilot
75a7ed132a Fix stale UI after firmware updates (#5120)
Add WEB_BUILD_TIME to html_ui.h and use it for ETag generation

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: DedeHai <6280424+DedeHai@users.noreply.github.com>
Co-authored-by: Aircoookie <21045690+Aircoookie@users.noreply.github.com>
2025-11-28 08:08:43 -05:00