* Safety Checks for UI, fix for cfg exceeding LED limit
* improvements to low heap check
* add `isPlaceholder()` to bus, some fixes
* remove `disableForceReconnect` for better future implementation
* add "glitch gating" for C3 and check heapy every 5 seconds instead of every secondd
* replace magic number with the correct define, more robust bus defer by look-ahead
In the event that a Bus fails to initialize, or the memory validation
fails, keep the configuration around so the settings contents don't
change out from under the user.
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Co-authored-by: Will Miles <will@willmiles.net>
Fixes some deprecation warnings during nightly build runs. Already tested in WLED-MM.
* upgrade action-github-changelog-generator to 2.4
* decode changelog into a temporary file (needed for changelog-generator 2.4)
* renamed exclude-labels (deprecated); added some more tags for filtering
- add touch pin option
- add wake-up on timer macro
- fix powerup behaviour: now works as intended i.e. if no sleep delay set, it enters deepsleep on powerup but only then
- apply macro after wake up even if the window is missed
- respect date-range setting of macro
- removed non-existing pin from touch list
- removed non existing voltageCheck setting
- fixed incorrect threshold setting
- code cleanup
- fix pullup/pulldown for deep-sleep GPIOs
pin init is now working correctly, tested on all platforms
* remove unused statement
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Co-authored-by: Damian Schneider <daedae@gmx.ch>
- PulLightControl UM: dont release a lock you do not own
- off-by-one error in extractModeSlider (used only in rotary in UM)
- safety check in playlist in case something goes horribly wrong
* Usermod Temperature: use full 12-bit precision
* Temperature Usermod: fix DS1822 and DS18B20 family code
* Add Dropdown to select 9 or 12 bit resolution
* Add 10 and 11 bit resolution, Correct rounding towards negativ inf
Adding symmetrical but random pushing leads to better stacking, also pushing more if large particles are too close helps to separate them better. Pushing them every frame also helps.
Pushing only particle1 as it was tends to lead to more collapsing and some random movement within a pile. There was also a bug which applied way to much velocity unnecessarily.
fix for #4298 - no conflict with DMX output
Removes a compile-time error that was blocking compilation when DMX output mode was enabled, allowing successful builds with DMX support.
Important: this fix does not address the output buffer congestion problems that usually make WLED unstable with >100 LEDs on DMX Serial output. It only removes the compile-time blocker in audioreactive.