Files
WLED/wled00/image_loader.cpp
Damian Schneider 0e043b2a1b changed to vWidth/vHeight
- since we draw on a segment, we need to use virtual segment dimensions or scaling will be off when using any virtualisation like grouping/spacing/mirror etc.
2025-11-06 15:23:43 +01:00

156 lines
5.4 KiB
C++

#include "wled.h"
#ifdef WLED_ENABLE_GIF
#include "GifDecoder.h"
/*
* Functions to render images from filesystem to segments, used by the "Image" effect
*/
File file;
char lastFilename[34] = "/";
GifDecoder<320,320,12,true> decoder;
bool gifDecodeFailed = false;
unsigned long lastFrameDisplayTime = 0, currentFrameDelay = 0;
bool fileSeekCallback(unsigned long position) {
return file.seek(position);
}
unsigned long filePositionCallback(void) {
return file.position();
}
int fileReadCallback(void) {
return file.read();
}
int fileReadBlockCallback(void * buffer, int numberOfBytes) {
return file.read((uint8_t*)buffer, numberOfBytes);
}
int fileSizeCallback(void) {
return file.size();
}
bool openGif(const char *filename) {
file = WLED_FS.open(filename, "r");
if (!file) return false;
return true;
}
Segment* activeSeg;
uint16_t gifWidth, gifHeight;
void screenClearCallback(void) {
activeSeg->fill(0);
}
void updateScreenCallback(void) {}
void drawPixelCallback(int16_t x, int16_t y, uint8_t red, uint8_t green, uint8_t blue) {
if (activeSeg->height() == 1) {
// 1D strip: load pixel-by-pixel left to right, top to bottom (0/0 = top-left in gifs), scale if needed
int totalImgPix = (int)gifWidth * gifHeight;
int stripLen = activeSeg->vWidth();
if (totalImgPix - stripLen == 1) totalImgPix--; // handle off-by-one: skip last pixel instead of first
int start = ((int)y * gifWidth + (int)x) * stripLen / totalImgPix; // simple nearest-neighbor scaling
int end = (((int)y * gifWidth + (int)x+1) * stripLen + totalImgPix-1) / totalImgPix;
for (int i = start; i < end; i++) {
activeSeg->setPixelColor(i, red, green, blue);
}
} else {
// simple nearest-neighbor scaling
int outY = (int)y * activeSeg->vHeight() / gifHeight;
int outX = (int)x * activeSeg->vWidth() / gifWidth;
// set multiple pixels if upscaling
for (int i = 0; i < (activeSeg->vWidth()+(gifWidth-1)) / gifWidth; i++) {
for (int j = 0; j < (activeSeg->vHeight()+(gifHeight-1)) / gifHeight; j++) {
activeSeg->setPixelColorXY(outX + i, outY + j, red, green, blue);
}
}
}
}
#define IMAGE_ERROR_NONE 0
#define IMAGE_ERROR_NO_NAME 1
#define IMAGE_ERROR_SEG_LIMIT 2
#define IMAGE_ERROR_UNSUPPORTED_FORMAT 3
#define IMAGE_ERROR_FILE_MISSING 4
#define IMAGE_ERROR_DECODER_ALLOC 5
#define IMAGE_ERROR_GIF_DECODE 6
#define IMAGE_ERROR_FRAME_DECODE 7
#define IMAGE_ERROR_WAITING 254
#define IMAGE_ERROR_PREV 255
// renders an image (.gif only; .bmp and .fseq to be added soon) from FS to a segment
byte renderImageToSegment(Segment &seg) {
if (!seg.name) return IMAGE_ERROR_NO_NAME;
// disable during effect transition, causes flickering, multiple allocations and depending on image, part of old FX remaining
//if (seg.mode != seg.currentMode()) return IMAGE_ERROR_WAITING;
if (activeSeg && activeSeg != &seg) return IMAGE_ERROR_SEG_LIMIT; // only one segment at a time
activeSeg = &seg;
if (strncmp(lastFilename +1, seg.name, 32) != 0) { // segment name changed, load new image
strncpy(lastFilename +1, seg.name, 32);
gifDecodeFailed = false;
if (strcmp(lastFilename + strlen(lastFilename) - 4, ".gif") != 0) {
gifDecodeFailed = true;
return IMAGE_ERROR_UNSUPPORTED_FORMAT;
}
if (file) file.close();
openGif(lastFilename);
if (!file) { gifDecodeFailed = true; return IMAGE_ERROR_FILE_MISSING; }
decoder.setScreenClearCallback(screenClearCallback);
decoder.setUpdateScreenCallback(updateScreenCallback);
decoder.setDrawPixelCallback(drawPixelCallback);
decoder.setFileSeekCallback(fileSeekCallback);
decoder.setFilePositionCallback(filePositionCallback);
decoder.setFileReadCallback(fileReadCallback);
decoder.setFileReadBlockCallback(fileReadBlockCallback);
decoder.setFileSizeCallback(fileSizeCallback);
decoder.alloc();
DEBUG_PRINTLN(F("Starting decoding"));
if(decoder.startDecoding() < 0) { gifDecodeFailed = true; return IMAGE_ERROR_GIF_DECODE; }
DEBUG_PRINTLN(F("Decoding started"));
}
if (gifDecodeFailed) return IMAGE_ERROR_PREV;
if (!file) { gifDecodeFailed = true; return IMAGE_ERROR_FILE_MISSING; }
//if (!decoder) { gifDecodeFailed = true; return IMAGE_ERROR_DECODER_ALLOC; }
// speed 0 = half speed, 128 = normal, 255 = full FX FPS
// TODO: 0 = 4x slow, 64 = 2x slow, 128 = normal, 192 = 2x fast, 255 = 4x fast
uint32_t wait = currentFrameDelay * 2 - seg.speed * currentFrameDelay / 128;
// TODO consider handling this on FX level with a different frametime, but that would cause slow gifs to speed up during transitions
if (millis() - lastFrameDisplayTime < wait) return IMAGE_ERROR_WAITING;
decoder.getSize(&gifWidth, &gifHeight);
int result = decoder.decodeFrame(false);
if (result < 0) { gifDecodeFailed = true; return IMAGE_ERROR_FRAME_DECODE; }
currentFrameDelay = decoder.getFrameDelay_ms();
unsigned long tooSlowBy = (millis() - lastFrameDisplayTime) - wait; // if last frame was longer than intended, compensate
currentFrameDelay = tooSlowBy > currentFrameDelay ? 0 : currentFrameDelay - tooSlowBy;
lastFrameDisplayTime = millis();
return IMAGE_ERROR_NONE;
}
void endImagePlayback(Segment *seg) {
DEBUG_PRINTLN(F("Image playback end called"));
if (!activeSeg || activeSeg != seg) return;
if (file) file.close();
decoder.dealloc();
gifDecodeFailed = false;
activeSeg = nullptr;
lastFilename[1] = '\0';
DEBUG_PRINTLN(F("Image playback ended"));
}
#endif